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Looking for video of joystick quake guy (1 comment)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
94 Hits
Online Quake Live Config Editor app (11 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon scripts
Create other custom scripts in a window module
Set 281 different Quake Live cvar / config settings
Search by cvar name and tags
Export and download a .cfg directly from the UI
Programmed-in dependencies for certain cvars, hiding and revealing dependent cvars when master toggles are enabled/disabled

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing cvars for important settings, especially for competitive play
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Overall, is this a successful project that could be useful for players? If not, I'd like to know why and what I could do to make it so.
5) Any broken aspects of the site, bugs or problems.
6) Any scripts recommended to include in the config editor, I can add new bind inputs to those custom scripts

Note: Current scripts I've included are...
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

If anyone has feedback, post it here! I'd love to hear from you. And I wouldn't mind working with another programmer or developer to expand. PS. Contributors will get credit on the page footer for their efforts.

Update 03/01/2026


Thanks to ProT in the forum responses, I've updated the app to v2. I worked very hard on his suggestions (give him thanks) to include:

1) Membership creation / Login including Google Auth or Discord Auth. You can also register with email address and then sync your Google/Discord to that email.
2) Importing configs now works. There are indicators for what settings were imported by the config.
3) Smart checking on duplicate binds. A Manual Edit mode for the CFG Preview,
4) 1080p design. Now the site is wider.
5) Importing configs populates imported binds as well as settings.
6) Cloud saving configs. Every user has 5 slots to save their configs and name them.

There may be more additions I made I just don't know off the top of my head.

One thing I'd like to hear from you guys is if I'm missing any recommended settings to add (or binds). I tried including all the major ones, but what happens here is when you import a setting that's not found in one of my categories, it gets pushed to the bottom under // Uncategorized settings and scripts.

Thanks ESR.
Edited by bassettr86 at 05:38 CST, 1 March 2026 - 927 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
661 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
703 Hits
Quake Live - It's Over (No comments)
Posted by Maga-pql @ 04:30 CST, 13 February 2026 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
This will be my final tape, ggs!

514 Hits
alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 430 Hits

<< Comment #1 @ 06:16 CDT, 12 March 2009 >>
By cow nono :D 
1st!
btw.. no mic - no voicecom :<
<< Comment #2 @ 06:17 CDT, 12 March 2009 >>
By aggnog_duck spyteman  - Reply to #1
1) €2
2) can still sit there and listen to teammates
<< Comment #3 @ 06:36 CDT, 12 March 2009 >>
By cow nono :D  - Reply to #2
...listen to teammates rage $$

but i still voted yes, sometimes!
<< Comment #21 @ 20:37 CDT, 14 March 2009 >>
By zerg vedic  - Reply to #2
Hell, even an old pair of headphones can be used as a mic - just plug them in to your mic slot and get some tape.
<< Comment #4 @ 06:57 CDT, 12 March 2009 >>
By ovo10 OvO 
fuck you Liam. and friends.
<< Comment #5 @ 07:33 CDT, 12 March 2009 >>
By Finland Eke 
voice com with a bunch of retards? sounds about as fun as dipping my penis in acid
<< Comment #6 @ 07:43 CDT, 12 March 2009 >>
By aggnog_duck spyteman  - Reply to #5
I take that as a Yes, sometimes.
<< Comment #8 @ 08:28 CDT, 12 March 2009 >>
By Beer! becks  - Reply to #6
he is Finnish after all...
<< Comment #15 @ 08:01 CDT, 14 March 2009 >>
By Germany g4nja  - Reply to #5
So fkn [+]'ed
<< Comment #7 @ 08:12 CDT, 12 March 2009 >>
By Sweden blaze 
As always depends on the players, but I guess I would try to use it as often as possible. It's way more fun with voice-com than without!
<< Comment #9 @ 08:34 CDT, 12 March 2009 >>
lolos ntf srs
Edited by ph1l at 08:39 CDT, 12 March 2009
<< Comment #10 @ 09:09 CDT, 12 March 2009 >>
By United Kingdom dm*n 
voice com... in pretty much all new multiplayer games this feature is available. If anything, it will beneficial to gameplay. Therefore : Yes, most of the time.
<< Comment #11 @ 10:12 CDT, 12 March 2009 >>
By pandabearguy KekS 
i remember listening to akre rage
and lob & liam talking with potato in mouth
on the lobstarz vent :S

also i could host a ts2/vt/mumble srv if there really is demand
although i don't think there is any
<< Comment #12 @ 13:05 CDT, 12 March 2009 >>
By psychoxou xou 
do not care
<< Comment #13 @ 07:47 CDT, 13 March 2009 >>
By clawo Liam 
I always use vent because it makes pickups bearable but I doubt this would take off, most of these people are huge nerds.

ahx is less talkative on vent, I think he's shy >:(
<< Comment #27 @ 14:25 CDT, 19 March 2009 >>
By l0wfly funnyb  - Reply to #13
jo agreed, vent takes the edge of things, but rather keep some people out of it >_<
<< Comment #14 @ 07:59 CDT, 14 March 2009 >>
By Germany g4nja 
i hate voicecom in public / pickup games.

its enough that i have to deal with you morons in-game and on quakenet. I _REALLY_DO_NOT_WANT_ to hear your voices and certainly not your rage.

for me, as for many others, the pickup has become the ultimate replacement for public tp games (look at how ql is played, thats public-tp), so please lets keep it public style, lets keep it play for fun, lets keep it international, and on top of all lets keep it QUIET etc...

If you want to engage in pseudopro-behaviour, go play a pcw where ure free to use voicecom and play like its about $1m, if that is what you conceive as fun.

just my 2 cents.

disclaimer:
Since I usually do not read or post anything on esr I'll most likely not read any responses to this post ever.
<< Comment #16 @ 08:54 CDT, 14 March 2009 >>
By Finland juma  - Reply to #14
Who says it has to be SO SERIAZ?!
16/f/NY here, wanna cyber?
<< Comment #17 @ 12:36 CDT, 14 March 2009 >>
By clawo Liam  - Reply to #14
I see what you're saying but absolutely nobody uses voice chat for strategical purposes, it's mostly just dicking about, maybe we'll shout the occasional "quad" but who doesn't have a quad bind anyway? (y'know, except for 90% of the community)
<< Comment #22 @ 17:21 CDT, 16 March 2009 >>
By Sweden luKrek  - Reply to #17
Truth!
<< Comment #23 @ 13:10 CDT, 17 March 2009 >>
By clawo .syL  - Reply to #14
Must have missed the part where the cpmpickup enforcer squad came to your house and threatened you at gunpoint to use voicecom
<< Comment #18 @ 13:46 CDT, 14 March 2009 >>
By Nicky ESR Nicky 
comms while playing PU is big fun not for anything other than pissing about though
<< Comment #19 @ 14:13 CDT, 14 March 2009 >>
come to #uscpmpickup vent to listen to ninex raging and lsv making animal-like noises
<< Comment #20 @ 20:02 CDT, 14 March 2009 >>
By CPMA_text nekon  - Reply to #19
americans on comms are the most obnoxious annoying unfunny unpleasent shits ever. AND IM GERMAN.
<< Comment #26 @ 15:41 CDT, 18 March 2009 >>
By protoss micke  - Reply to #20
ouch!
<< Comment #32 @ 00:53 CDT, 19 August 2009 >>
By Unset 26671  - Reply to #20
Sucks to be you.
<< Comment #30 @ 00:11 CDT, 19 August 2009 >>
By SC_Terran Venim  - Reply to #19
i prefer falko's noises myself
<< Comment #24 @ 12:12 CDT, 18 March 2009 >>
By Denmark pcb 
su
<< Comment #25 @ 15:33 CDT, 18 March 2009 >>
By q3 poland raul 
btw. I hope it will be TS not WTO :(
<< Comment #28 @ 17:47 CDT, 19 March 2009 >>
By Seychelles im a tree 
Voted No because I'm usually having completely unrelated conversations with non-q3 players on ventrilo while playing CPM.

Personally don't see the point of mm3 in quake pickups, not really a necessity and won't add too much.
<< Comment #29 @ 18:50 CDT, 24 March 2009 >>
By Morocco Pushpabon 
Whatever generates the most rage!
<< Comment #31 @ 00:53 CDT, 19 August 2009 >>
By Unset 26671 
For scrims, yes.

For pugs, binds are fine.

Or if you already have an account:
 
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