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Its happening! (No comments)
Posted by gSTRUCTOR @ 15:01 CDT, 8 March 2026 - iMsg
With Doom IP exhausted, its back to the MP King.
Edited by gSTRUCTOR at 15:02 CDT, 8 March 2026 - 151 Hits
Looking for video of joystick quake guy (1 comment)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
188 Hits
Online Quake Live Config Editor app (11 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon aliases for each weapon ingame (+and make multiple binds for each weapon)
Create other custom scripts in a window module (+use my pre-defined scripts included in the app)
Set nearly 300 different Quake Live CVARs / config settings, each one with recommended values for competitive play.
--NOTE: I'm looking for advice for additions/subtractions and corrections for (Descriptions, values) for my list.
Search bar for pin-pointing CVARs and BINDS during editing, live filter
Export and download a .cfg directly from the UI, the exported CFG is populated with comments for each CVAR for editing on desktop (will take corrections on descriptions)
Programmed-in dependencies for certain CVARs, hiding and revealing dependent CVARs when master toggles are enabled/disabled
Member system, register by email or Google/Discord and sync your accounts to multiple auth methods (universal account)
Importing configs to the site allowing you to edit pro configs from your hard drive straight into the system, with an indicator system next to each bind/setting representing where the imported value came from
Cloud save feature, allowing 5 slots for different config saves, if you want to save multiple configs on the site with specific names.
Mobile layout / Portrait layout responsive design, meaning you can edit your configs on-the-go (if you're not at home)
Manual Edit mode in the CFG Preview box allows you to make commits with manual typing rather than using my GUI (please help find bugs with it, describe what's happening if you find a broken aspect)

Note: Pre-populated scripts included in my app:
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing CVARs that currently aren't in my config editor that are used by competitive players / used in Quake Live today and are recommended inclusions.
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Any broken aspects of the site, bugs or problems.

Update 03/01/2026

Thanks to ProT in the forum responses, I've worked very hard on his suggestions.

Update 03/08/2026

Updated the main post so I don't continue posting new changes over and over.
Edited by bassettr86 at 18:24 CDT, 8 March 2026 - 983 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
672 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
733 Hits
Quake Live - It's Over (No comments)
Posted by Maga-pql @ 04:30 CST, 13 February 2026 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
This will be my final tape, ggs!

541 Hits
alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 444 Hits

<< Comment #1 @ 12:35 CDT, 28 July 2009 >>
By France epsy 
Where are plaincolor picmips? I'd be fine with either 0 or 10+, rest looks crap to me.
<< Comment #7 @ 12:53 CDT, 28 July 2009 >>
By 2k2_2 Nukm  - Reply to #1
the option was missing, added 16 (aka max value)
<< Comment #50 @ 09:28 CDT, 30 July 2009 >>
By Germany - Hamburg unihumi  - Reply to #7
If I recall correctly, the maximum value was 8. Everything beyond that value doesn't look any different.
<< Comment #54 @ 09:45 CDT, 30 July 2009 >>
By aggnog_duck spyteman  - Reply to #50
afair it depends on the textures' resolution whether it has any further effect or not, 9 should be sufficient for any textures in q3 or something like that.
<< Comment #2 @ 12:41 CDT, 28 July 2009 >>
By United States of America klaovhwN 
bind f3 "exec stream.cfg"



stream.cfg

s_musicvolume "0"
<< Comment #3 @ 12:42 CDT, 28 July 2009 >>
By clawo ini  - Reply to #2
Every time a map starts I think to myself, I hope they leave the music on...

They always turn it off though :(

serious...
<< Comment #4 @ 12:44 CDT, 28 July 2009 >>
By \0/ fragerr  - Reply to #3
:D
<< Comment #5 @ 12:53 CDT, 28 July 2009 >>
By \0/ fragerr 
16 !
<< Comment #6 @ 12:53 CDT, 28 July 2009 >>
By 2k2_2 Nukm 
Isn't this a delicate issue because of the way the stream is encoded? Using lower picmip gives nicer textures, but results in harsher compression and increases artefacts, possibly making it look worse and/or harder to follow. I'm out of my depth here, but someone reading this will know.
Just throwing it open to a poll could be a bit dangerous because generally people would rather look at nicer textures when speccing (I can see already picmip 0 is winning), but might wrongly assume the stream would transmit this higher quality flawlessly.
Someone with a clue can reply to this (maybe you), or I would suggest at least testing it (maybe internally).

i also think this could be a problem
<< Comment #51 @ 09:29 CDT, 30 July 2009 >>
By Germany - Hamburg unihumi  - Reply to #6
Yep, exactly. Plain graphics will result in a more clear picture, rather than having those big and blocky artefacts. Therefore I voted 16.
<< Comment #8 @ 12:58 CDT, 28 July 2009 >>
I think it's the opposite of what people think.

Picmip 6 would have very basic walls, less variance in colour, meaning less compression needed. A wall that's one colour will always be 20x smaller in file size then a wall with a variance of colours.

If we're dealing with the free stream, there's no need for Picmip 0. We won't see that much detail, and if Picmip 0 were to be used, the majority of the compression would be used for the useless textures.

If we ran Picmip 6, the compression can be used for other factors of what we're seeing, like score, weapon shots, etc.
<< Comment #9 @ 13:39 CDT, 28 July 2009 >>
By Belgium Po0dle 
Keep it nice and simple to see, 6 is perfect
<< Comment #10 @ 14:17 CDT, 28 July 2009 >>
By Finland juM8o 
picmip 0 of course, most people will always want best graphics and quality so i dont see any reason for using a setting which makes game look older and uglier.. Its like quake movies, who the fuck wants to watch them with anything other that picmip 0? i think no one since havent seen any picmipped movies..

just get premium stream if you think that better textures will fuck the quality..
<< Comment #45 @ 14:19 CDT, 29 July 2009 >>
By Hasu No Ue Keroppi wata  - Reply to #10
premium could get an even better quality with more picmip (be it more framerate, less artifacts, or higher resolution)

no use for "the best quality texture a 10 years old game can offer", still looks like 10 years old (on the other hand picmip looks kind of classy)
<< Comment #11 @ 14:41 CDT, 28 July 2009 >>
By Lithuania son1dow 
I don't get how people can use anything besides 0 and 16.
<< Comment #55 @ 09:47 CDT, 30 July 2009 >>
By aggnog_duck spyteman  - Reply to #11
picmip 5/6? better depth perception than 9 or 16, but less stress on the eyes than 0
<< Comment #59 @ 10:02 CDT, 30 July 2009 >>
By Lithuania son1dow  - Reply to #55
well picmip 6 is OK, but I kinda prefer it to be all "toyish". The thing what I mean was that r_picmip 1-4 sucks, it looks awful and doesn't help seeing anything, in any way.
<< Comment #61 @ 10:06 CDT, 30 July 2009 >>
By aggnog_duck spyteman  - Reply to #59
1-4 are quite useless indeed :)
<< Comment #68 @ 17:40 CDT, 30 July 2009 >>
By ezQuake f0cus  - Reply to #59
agreed
<< Comment #12 @ 16:55 CDT, 28 July 2009 >>
By Sweden pface 
picmip should be 10 and fullbright set to 1..
<< Comment #13 @ 17:01 CDT, 28 July 2009 >>
By \0/ fragerr  - Reply to #12
8-16 same
<< Comment #21 @ 19:42 CDT, 28 July 2009 >>
By clawo ini  - Reply to #12
FULLBRIGHT (Y)
<< Comment #14 @ 17:06 CDT, 28 July 2009 >>
By Italy exp! 
10
<< Comment #15 @ 17:24 CDT, 28 July 2009 >>
<< Comment #16 @ 17:33 CDT, 28 July 2009 >>
By psychoxou xou  - Reply to #15
Mind doing the same with picmip 16?
<< Comment #17 @ 17:35 CDT, 28 July 2009 >>
By Germany btl  - Reply to #16
for me 16 is exactly the same as 6. actually the picmip6 might be with quake live set to picmip 16.
<< Comment #18 @ 17:37 CDT, 28 July 2009 >>
By psychoxou xou  - Reply to #17
Too bad it's down right now, I would have showed you the difference from my screenshots.
<< Comment #19 @ 17:42 CDT, 28 July 2009 >>
By Germany btl  - Reply to #18
http://www.youtube.com/watch?v=bwbLTbH5pro this one is picmip 16 + vertexlight 1. Personally I hate the look different lightmodes give QL in videos
<< Comment #22 @ 19:44 CDT, 28 July 2009 >>
By clawo ini  - Reply to #19
FULLBRIGHT!!!!!!!!!!!!!!!!!!
<< Comment #80 @ 09:59 CST, 21 February 2011 >>
By Poland therm  - Reply to #19
go r_ignorehwgamma 1 to get rid of those annoying shadows
Edited by 7herm at 10:00 CST, 21 February 2011
<< Comment #74 @ 08:30 CDT, 18 October 2009 >>
By Quake 3 (black) crea*  - Reply to #17
No it's different, with higher picmip that say 6 the steady light sources get fucked up.
<< Comment #20 @ 19:24 CDT, 28 July 2009 >>
By 2k2_2 Nukm  - Reply to #15
thx for doing this, maybe you could add a vid using picmip 4 (i guess thats what they use atm)
imho this really shows why picmip 0 sucks for streaming

didnt know 6 would be the same as 16 though o0 wodner why the cmd uses such high values when it doesnt change anything. or does it in combination with other settings?
Edited by Nukm at 19:27 CDT, 28 July 2009
<< Comment #23 @ 20:08 CDT, 28 July 2009 >>
By Germany btl  - Reply to #20
There's definitely a difference between pimip 6 and 16 when fullbright is turned on, but I don't see any change with the normal light settings

I guess the guys over at esl are using something like this config http://www.youtube.com/watch?v=zVHEtAhthHs picmip4 400kbit. Maybe with overbrightbits 0 instead of 1.

Here's also
picmip6 fullbright1 mapoverbrightbits2 400kbit http://www.youtube.com/watch?v=jgPzMkOFq4o and
http://www.youtube.com/watch?v=86uVJ0OA4Ls fullbright1 picmip16 mapoverbrightbits2 400kbit
Edited by btl at 20:19 CDT, 28 July 2009
<< Comment #24 @ 20:14 CDT, 28 July 2009 >>
By psychoxou xou  - Reply to #23
The difference between 6 and 16 is obvious to me, but after 8 it's getting about the same. I don't see any difference between 10 and 16.
<< Comment #33 @ 05:49 CDT, 29 July 2009 >>
By clawo ini  - Reply to #23
When using fullbright I'd advise using overbrightbits "0" and mapoverbrightbits "0".

That gets rid of the super bright textures like the walls in those two videos (Also don't use it with vertexlight, but I guess you didn't).
<< Comment #52 @ 09:36 CDT, 30 July 2009 >>
By Germany - Hamburg unihumi  - Reply to #33
Yep, they should use
fullbright 1
vertex 0
lightmap 0
<< Comment #36 @ 06:46 CDT, 29 July 2009 >>
By clawo ini  - Reply to #23
Could someone show these videos to the quakelive.tv guys?

Their config is a bit much really!
<< Comment #26 @ 01:15 CDT, 29 July 2009 >>
By United Kingdom injx  - Reply to #15
picmip 6+ is by far my preferred for streaming videos. the artifacts produced by higher quality are ugly and distracting.

dont use fullbright, the map needs to be dark compared to the enemies/items/etc.

also your (map)overbright settings look good in that picmip6 vid.

as far as vertex is concerned, i'd lean towards vertex off, as i find the extra detail helps to add depth to the image, which is better for spectating.
Edited by injx at 01:20 CDT, 29 July 2009
<< Comment #34 @ 05:50 CDT, 29 July 2009 >>
By clawo ini  - Reply to #26
When vertex and (map)overbrightbits are all set to "0" fullbright doesn't look so bright and generally looks nice and gives a nice contrast.
<< Comment #47 @ 18:55 CDT, 29 July 2009 >>
By waaaghtv neb  - Reply to #26
did you ever play threewave for f3?
<< Comment #41 @ 13:14 CDT, 29 July 2009 >>
By Quake 4 oneroomdisco  - Reply to #15
Exactly what I thought would happen. The Picmip 6 compression allows for more detail with everything else. =D
<< Comment #57 @ 09:53 CDT, 30 July 2009 >>
By aggnog_duck spyteman  - Reply to #15
end of discussion I guess :p
<< Comment #69 @ 06:16 CDT, 31 July 2009 >>
By Denmark GEKKO-  - Reply to #15
Didnt take rendering and compression into consideration. Now I wanna revoke my vote to 10+ in stead =/
<< Comment #25 @ 00:27 CDT, 29 July 2009 >>
By Sweden pface 
this is how it lookslike on my screen with
picmip 10
fullbright 1

http://www.flickr.com/photos/40931267@N03/3768313230/sizes/o/
Edited by Wigilante at 00:37 CDT, 29 July 2009
<< Comment #31 @ 05:45 CDT, 29 July 2009 >>
By United Kingdom Six16  - Reply to #25
shiney
<< Comment #35 @ 05:51 CDT, 29 July 2009 >>
By clawo ini  - Reply to #25
Do you have vertexlight "1" or lightmap "1" on?
<< Comment #37 @ 07:35 CDT, 29 July 2009 >>
By Sweden pface  - Reply to #35
well you can see for your self, i´m not a cfg xpert so i have made these cfg´s from a QL Config Generator i found "somewhere" on inet...

there are 2 cfgs, play.cfg and spec.cfg the only thing that diffs are simpleitems and fov...


Config
Edited by iniiiiiiii at 07:40 CDT, 29 July 2009
<< Comment #38 @ 07:41 CDT, 29 July 2009 >>
By clawo ini  - Reply to #37
Yeah, vertexlight is "1"!
<< Comment #27 @ 01:51 CDT, 29 July 2009 >>
By Belgium Malice 
I like it the way it is now.

Cause I has premium.
<< Comment #28 @ 02:50 CDT, 29 July 2009 >>
By \0/ fragerr 
if we put 16 picmip then some premium users gonna think fuck i wasted 3 euros :( :P
<< Comment #53 @ 09:40 CDT, 30 July 2009 >>
By Germany - Hamburg unihumi  - Reply to #28
No, I won't.
<< Comment #56 @ 09:50 CDT, 30 July 2009 >>
By Finland juM8o  - Reply to #53
he said some, not all ;(
<< Comment #58 @ 09:58 CDT, 30 July 2009 >>
By \0/ fragerr  - Reply to #53
i would :(
<< Comment #29 @ 04:46 CDT, 29 July 2009 >>
By ratmstar Kaloos 
THIS :
http://www.youtube.com/watch?v=86uVJ0OA4Ls fullbright1 picmip16 mapoverbrightbits2 400kbit

thanks btl btw.
<< Comment #30 @ 05:21 CDT, 29 July 2009 >>
By S.T.A.L.K.E.R valvalis  - Reply to #29
fullbright 1? no way
<< Comment #32 @ 05:47 CDT, 29 July 2009 >>
By United Kingdom Six16 
ok ive changed my mind..

6+ please
Edited by d3c4y at 05:48 CDT, 29 July 2009
<< Comment #39 @ 07:53 CDT, 29 July 2009 >>
Now the high picmip vote is fucked like libertarians in party politics

Lets unite at 6 people
<< Comment #40 @ 12:27 CDT, 29 July 2009 >>
By clawo .syL 
Changed to 6 after watching the vids above, 0 looks unwatchable.
<< Comment #42 @ 13:18 CDT, 29 July 2009 >>
By Germany TronicGgG 
Basically, this could be free vs premium stream as you need 6/16 for the free stream since the kbit rate is low. Otherwise the premium stream should have enough bandwith to handle a higher amount of details properly.
<< Comment #43 @ 13:32 CDT, 29 July 2009 >>
By psychoxou xou  - Reply to #42
The depth impression is quite fucked up with 16... harder to estimate the enemy's distance. I wouldn't want that on a stream.
<< Comment #46 @ 16:30 CDT, 29 July 2009 >>
By Quake 4 oneroomdisco  - Reply to #43
You mean depth perception...
<< Comment #49 @ 05:38 CDT, 30 July 2009 >>
By Unset Aaron  - Reply to #43
what difference does it make?

you aint playing...

and if you have trouble judging depth on the current maps in this day and age then you need shooting
Edited by Aaron at 05:39 CDT, 30 July 2009
<< Comment #44 @ 14:15 CDT, 29 July 2009 >>
By Hasu No Ue Keroppi wata 
use simple items too please
<< Comment #48 @ 00:32 CDT, 30 July 2009 >>
By Sweden Bluder 
yeah after watching nukems videos i changed my vote to 6 aswell.
<< Comment #60 @ 10:05 CDT, 30 July 2009 >>
By Denmark light 
same here.. changed to 6 after watching those vids :)
<< Comment #62 @ 10:17 CDT, 30 July 2009 >>
By Iceland hnns 
r_picmip 0 (Highest quality): 31% (45)
r_picmip 1: 5.5% (8)
r_picmip 2: 1.4% (2)

-

r_picmip 6 (Simpler textures): 27% (39)
r_picmip 5: 15% (22)
r_picmip 16 (Simplest textures): 15% (21)


55 for high quality, 82 for picmip 5+. I hope they don't misinterpret the poll results.
Edited by hnns at 10:19 CDT, 30 July 2009
<< Comment #63 @ 11:37 CDT, 30 July 2009 >>
By Finland juM8o  - Reply to #62
i just hope for picmip 0!
<< Comment #64 @ 12:35 CDT, 30 July 2009 >>
By Belgium Malice 
I dunno what picmip was used during Guard vs Killsen on t7... but it looks worse than the previous settings.
<< Comment #65 @ 12:37 CDT, 30 July 2009 >>
By Iceland hnns  - Reply to #64
That was picmip 0. Absolutely horrible, couldn't see a thing.
Edited by hnns at 12:47 CDT, 30 July 2009
<< Comment #66 @ 14:07 CDT, 30 July 2009 >>
By RI-US ia 
Continuing the theme from my previous post ( http://www.esreality.com/?a=post&id=1727150#pid1727150 ), the average picmip currently voted is

6.84 = [ 0*55+ 43*6 + 25*5 + 16*22 + 8+15 + 16+6 ] / 165.


I'd prefer a high quality config in general (shadows, lightmap, picmip 0, bright green enemies, r_enablepostprocess 1, high geometric detail, cg_simpleitems 0 and SNOW ON SIBERIA), but if the stream is at a low bitrate and will garble the image anyway, picmip 6 is a better choice. With a higher bitrate stream I'd rather see picmip 0, though I play at picmip 6.
Edited by ia_ at 14:10 CDT, 30 July 2009
<< Comment #67 @ 14:41 CDT, 30 July 2009 >>
By Unset Aaron 
blatantly obvious the flat colours are far better

yet people still want high detail even though it;s pixelated to fuck?

laff.
<< Comment #70 @ 05:42 CDT, 1 August 2009 >>
By 004 bsk 
Picmip 6. I can't believe this is even a question!£%$!^ :D
<< Comment #71 @ 20:15 CDT, 6 August 2009 >>
By Uruguay gSTRUCTOR 
I disagree with the picmip whoring crew. Youre just specing, the important part is attracting people, release your ego, realize the truth.
Edited by gSTRUCTOR at 20:16 CDT, 6 August 2009
<< Comment #72 @ 07:40 CDT, 17 October 2009 >>
By Germany - Bayern abso 
6
<< Comment #73 @ 07:40 CDT, 17 October 2009 >>
By Germany - Bayern abso 
6
<< Comment #75 @ 08:05 CST, 1 November 2009 >>
By Epileptic Gaming Frexuz 
6
<< Comment #76 @ 08:48 CST, 21 February 2011 >>
By Poland therm 
max details would be great ;)
<< Comment #77 @ 08:58 CST, 21 February 2011 >>
<< Comment #79 @ 09:59 CST, 21 February 2011 >>
By Poland therm  - Reply to #77
i mean it would be great to watch this in max det i dont know nothing about streaming and stuff

just make it so it looks good on the stream too ;)
<< Comment #78 @ 09:30 CST, 21 February 2011 >>
By US-Kentucky ggnore 
Simple fo sho +1

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