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Its happening! (No comments)
Posted by gSTRUCTOR @ 15:01 CDT, 8 March 2026 - iMsg
With Doom IP exhausted, its back to the MP King.
Edited by gSTRUCTOR at 15:02 CDT, 8 March 2026 - 151 Hits
Looking for video of joystick quake guy (1 comment)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
188 Hits
Online Quake Live Config Editor app (11 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon aliases for each weapon ingame (+and make multiple binds for each weapon)
Create other custom scripts in a window module (+use my pre-defined scripts included in the app)
Set nearly 300 different Quake Live CVARs / config settings, each one with recommended values for competitive play.
--NOTE: I'm looking for advice for additions/subtractions and corrections for (Descriptions, values) for my list.
Search bar for pin-pointing CVARs and BINDS during editing, live filter
Export and download a .cfg directly from the UI, the exported CFG is populated with comments for each CVAR for editing on desktop (will take corrections on descriptions)
Programmed-in dependencies for certain CVARs, hiding and revealing dependent CVARs when master toggles are enabled/disabled
Member system, register by email or Google/Discord and sync your accounts to multiple auth methods (universal account)
Importing configs to the site allowing you to edit pro configs from your hard drive straight into the system, with an indicator system next to each bind/setting representing where the imported value came from
Cloud save feature, allowing 5 slots for different config saves, if you want to save multiple configs on the site with specific names.
Mobile layout / Portrait layout responsive design, meaning you can edit your configs on-the-go (if you're not at home)
Manual Edit mode in the CFG Preview box allows you to make commits with manual typing rather than using my GUI (please help find bugs with it, describe what's happening if you find a broken aspect)

Note: Pre-populated scripts included in my app:
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing CVARs that currently aren't in my config editor that are used by competitive players / used in Quake Live today and are recommended inclusions.
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Any broken aspects of the site, bugs or problems.

Update 03/01/2026

Thanks to ProT in the forum responses, I've worked very hard on his suggestions.

Update 03/08/2026

Updated the main post so I don't continue posting new changes over and over.
Edited by bassettr86 at 18:24 CDT, 8 March 2026 - 983 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
672 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
733 Hits
Quake Live - It's Over (No comments)
Posted by Maga-pql @ 04:30 CST, 13 February 2026 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
This will be my final tape, ggs!

541 Hits
alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 444 Hits

<< Comment #1 @ 12:47 CDT, 28 July 2009 >>
By \0/ fragerr 
using 85 but voted 105 :P
<< Comment #2 @ 12:48 CDT, 28 July 2009 >>
By 2k2_2 Nukm 
going for 105 because thats how i play :D
100 (current?) and 110 are also fine i guess, the rest isnt really suited for a stream imho
<< Comment #3 @ 13:14 CDT, 28 July 2009 >>
By England rexobb 
i think 110 is a bit too high for stream.. 105 is perfect.
<< Comment #4 @ 13:40 CDT, 28 July 2009 >>
By Belgium Po0dle 
somewhere between the lines of 110-115
<< Comment #5 @ 14:20 CDT, 28 July 2009 >>
By Finland juM8o 
its fine as it is, if stream would be wide-screen then i would vote for 105 or 110
<< Comment #37 @ 16:36 CDT, 30 July 2009 >>
By ezQuake f0cus  - Reply to #5
agreed here. It makes a big difference.

4:3 aspect ratio should use 100 imo.
16:10/16:9 should use 110+
<< Comment #6 @ 14:43 CDT, 28 July 2009 >>
By Quake 3 (black) ddk 
i play with 90, but 100 is the best to go with for the stream. makes it look a bit faster paced, without sacrificing visibility or making it look arcadish and shit.

something else about the stream, try to tone down the banter out of the game. it gets pretty cringe worthy tbh.
Edited by ddk at 14:47 CDT, 28 July 2009
<< Comment #8 @ 16:54 CDT, 28 July 2009 >>
By badys tshirt Badb0y  - Reply to #6
i agree it looks that way faster.

what is banter?
<< Comment #10 @ 16:57 CDT, 28 July 2009 >>
By 2k2_2 Nukm  - Reply to #8
banter - das Wortgeplänkel
Edited by Nukm at 16:57 CDT, 28 July 2009
<< Comment #21 @ 08:03 CDT, 29 July 2009 >>
By Quake 3 (black) ddk  - Reply to #8
the random stuff they talk about that isn't related to the game, either during, after or before the game.
<< Comment #26 @ 06:26 CDT, 30 July 2009 >>
By Unset fur*q  - Reply to #6
It's 2good's fault imo. Joe actually knows what he's doing, but 2good only just muddles his way through most of the time. Can get very boring, confusing and tedious at times, and ultimately brings the quality down. But on the other hand 2good does speak from a players point of view, commenting on strategic pro's and cons and calls the item timing. This is a real benefit to the viewers.
<< Comment #27 @ 09:43 CDT, 30 July 2009 >>
By Germany - Hamburg unihumi  - Reply to #26
In general, they both do a great job!
<< Comment #30 @ 10:11 CDT, 30 July 2009 >>
By Unset fur*q  - Reply to #27
In your opinion
<< Comment #39 @ 19:26 CDT, 30 July 2009 >>
By Iceland hnns  - Reply to #30
In your opinion
<< Comment #43 @ 05:07 CDT, 31 July 2009 >>
By \0/ fragerr  - Reply to #39
In your opinion
<< Comment #47 @ 10:43 CDT, 31 July 2009 >>
By 004 bsk  - Reply to #43
In my opinion, your opinion on this opinion is just your opinion.
<< Comment #35 @ 16:26 CDT, 30 July 2009 >>
By clawo ini  - Reply to #26
Erm, it's Joe who constantly brings up random topics/stories which are long winded and end up being little more than "I saw a fox once".

Anyway, I like it like this.
<< Comment #36 @ 16:34 CDT, 30 July 2009 >>
By Unset fur*q  - Reply to #35
That's him being polite. What do you want him to say, "stfu infecting me with your banal sense of humour" ? Man, 2good reminds me of Halfwit from big brother, dribbling on nonsense bs due to nerves in social situations.
<< Comment #46 @ 10:42 CDT, 31 July 2009 >>
By 004 bsk  - Reply to #6
Each to his own - that's one of the things I love about this stream.

What I find far more cringeworthy is the usual commentary: "He picked up red. Okay, now he picked up mega. Oh, there's a fight. Okay, he killed him. Now he's picking up red."

Either you like the OT banter or you don't. But having Jay on board to time the items for us, talk about the angles of attack and generally offer the player's perspective just sets this stream above everything else I've seen before.
<< Comment #48 @ 18:06 CDT, 31 July 2009 >>
By clawo ini  - Reply to #46
Play by play is so utterly pointless usually because it's of the POV you are watching. Seriously what's the point of play by play casting of what you can see?

It would be much better if that part of the casting was of the stuff you can't see.
<< Comment #49 @ 05:43 CDT, 1 August 2009 >>
By 004 bsk  - Reply to #48
Your opinions are relevant to my interests.
<< Comment #7 @ 14:52 CDT, 28 July 2009 >>
By Seychelles im a tree 
surely it depends on widescreen or 4:3?
<< Comment #9 @ 16:54 CDT, 28 July 2009 >>
By Sweden pface 
playing and watching are 2 different things. i think its best watching demos or live under 100 (95) when watching because its easier to see the opponent player at far distance.

btw the picmip should be 10 and fullbright set to 1...
<< Comment #11 @ 17:15 CDT, 28 July 2009 >>
105-110 fov best for 16:9/10 widescreen

100 fov for 4:3 screen

cg_forceenemymodel tankrj/bright

dont y' all agree?
<< Comment #19 @ 05:15 CDT, 29 July 2009 >>
By Finland duumed  - Reply to #11
keel/bright
<< Comment #28 @ 10:07 CDT, 30 July 2009 >>
By Denmark light  - Reply to #11
keel/bright indeed :> tankjr makes it all look weird.
<< Comment #38 @ 16:38 CDT, 30 July 2009 >>
By ezQuake f0cus  - Reply to #11
yes, but keel instead of tank.

On the FOV based on Aspect Ratio, yes definitely agree there.
<< Comment #57 @ 16:35 CDT, 5 August 2009 >>
By Quake 3 (black) deafquaker  - Reply to #11
make it to keel/bright, y' all ... -_^

cheers
<< Comment #12 @ 17:26 CDT, 28 July 2009 >>
By Italy exp! 
just turn off the fucking music lol
<< Comment #13 @ 17:31 CDT, 28 July 2009 >>
By Sweden pface  - Reply to #12
hehe, gg
<< Comment #14 @ 19:46 CDT, 28 July 2009 >>
By clawo ini  - Reply to #12
No ;'(
<< Comment #15 @ 21:07 CDT, 28 July 2009 >>
By RI-US ia 
Instead of taking the fov that gets the most votes, I think you should average the fov by votes for each value, so that the total user base is happier. (though if everyone votes dishonestly there'll just be a lot of 120's and 90's picked.)

Right now the average fov is...

105.3 = [ 120*2 + 115*3 + 110*36 + 105*24 + 100*32 + 95*2 + 90*2 ] / 101

woot


i voted 110, so i'm shooting myself in the foot by advocating this, but it's democratic
Edited by ia_ at 21:16 CDT, 28 July 2009
<< Comment #17 @ 23:24 CDT, 28 July 2009 >>
By Canada efassd  - Reply to #15
Different kinds of Democracy... Doing what you suggested makes sense, but means that no one is "completely" happy, whereas taking the option with the most votes means a smaller portion of people are in complete support, even though the majority get shafted.

...doesn't mean much for a FOV poll, but it's a semi-interesting topic.
<< Comment #16 @ 22:56 CDT, 28 July 2009 >>
By Swedish Shaft Torzelan 
100!
<< Comment #18 @ 05:08 CDT, 29 July 2009 >>
By QW stafu 
105 imo. 110/100 seem to be the most common, so 105 is a good middle-ground.
<< Comment #20 @ 05:39 CDT, 29 July 2009 >>
By United Kingdom Six16 
Tell him to change his graphics too, it makes the stream look blurred! picmip 3 < 1 for viewing QL
<< Comment #22 @ 08:04 CDT, 29 July 2009 >>
By Quake 3 (black) ddk  - Reply to #20
yeah, if they used fox' video settings i think it would be an absolutely massive improvement to visibility.
<< Comment #23 @ 08:18 CDT, 29 July 2009 >>
By United Kingdom Six16  - Reply to #22
ye, the well theres a picmip poll too, so hopefully get things changed by Thursday!
<< Comment #24 @ 10:36 CDT, 29 July 2009 >>
By 2k2_2 Nukm  - Reply to #23
yeah, hopefully to 16 :p
<< Comment #25 @ 01:55 CDT, 30 July 2009 >>
By Smiley :) stripy 
considering there are non quake players watching, i think a lower value is better.
<< Comment #29 @ 10:09 CDT, 30 July 2009 >>
By Denmark light  - Reply to #25
why? then the newbies can't see the items that the player playing can see in his view, and actually see less of whats going on around them.
<< Comment #31 @ 10:29 CDT, 30 July 2009 >>
By Smiley :) stripy  - Reply to #29
my opinion is that the distortion of the pov will confuse them more then not having the benefits of a fish eye view
<< Comment #32 @ 14:46 CDT, 30 July 2009 >>
By Germany cYmoZz  - Reply to #29
1.) most of these players play with fov 90-100
2.) with higher fov, everythings gets smaller and harder to recognize
<< Comment #33 @ 15:31 CDT, 30 July 2009 >>
voted for 100, but I have nothing against 90 though
more like cYmoZz said here, with higher fov it becomes difficult to see
<< Comment #34 @ 15:39 CDT, 30 July 2009 >>
higher fov might make individual objects harder to see, but it makes having a general clue what's going on, what the level looks like, and where the player's running easier to figure out, especially if you haven't seen the map or game much before.
<< Comment #40 @ 20:04 CDT, 30 July 2009 >>
By United States of America erok 
play with 90, voted 110 for the stream
<< Comment #41 @ 02:04 CDT, 31 July 2009 >>
By Finland juM8o 
please go back to 100, imo 110 was terrible
<< Comment #42 @ 04:59 CDT, 31 July 2009 >>
By B2L - Barrysworld th0r^ 
110 is a bit too high.

100 or 105 is fine.
<< Comment #44 @ 07:54 CDT, 31 July 2009 >>
By Spain OmeN_ 
r_lodbias -2
<< Comment #45 @ 10:13 CDT, 31 July 2009 >>
By 004 bsk 
It's perfect how it is. Stop putting important things to ESR votes!
<< Comment #50 @ 08:27 CDT, 2 August 2009 >>
By United States of America StywoO 
100 is a good balance between the highly popular 110, and a lower value like 90 which is preferred by a lot of players plus anyone new to Quake that may not of made any changes to their fov yet.
<< Comment #52 @ 15:41 CDT, 3 August 2009 >>
Why does anyone think people who don't play Quake would prefer 90? It's just an a made up value that used to be default in some games. Having a zoomed in view can be really disorienting if you haven't seen the level (or game) much... and the votes are averaging around 105.
<< Comment #51 @ 11:24 CDT, 3 August 2009 >>
By hearpts rockz 
90
<< Comment #53 @ 12:06 CDT, 4 August 2009 >>
for myself 100, but for stream i'd like 110
<< Comment #54 @ 02:48 CDT, 5 August 2009 >>
By United States of America erok 
judging from the poll i'd say 105 is the choice here!
<< Comment #55 @ 06:17 CDT, 5 August 2009 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 21:55 CDT, 27 June 2024
<< Comment #56 @ 12:48 CDT, 5 August 2009 >>
By Pink Smiley Melachi dansen 
110 very bad..
use 100 plz
<< Comment #58 @ 12:38 CDT, 11 August 2009 >>
By Quake 3 (black) crea* 
Yes, the setting yesterday (I guess it was 110) was not very spectator friendly, everything around the crosshair was microscopic, bad for spectating over stream.
<< Comment #59 @ 06:39 CDT, 16 August 2010 >>
By Quake 3 ischju 
103 imho ;) 120 is way too big. i can tolerate 110 but thats about it.
<< Comment #60 @ 08:46 CST, 21 February 2011 >>
By Poland therm 
for me it should be max details

we picmip it out for playing but it would be great to spec it with gfx sets maxed out

fov 110 is ok for spec
<< Comment #61 @ 09:34 CST, 21 February 2011 >>
By US-Kentucky ggnore 
110

It's nice to see everything but not too much without looking major distorted you know?

Or if you already have an account:
 
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