Total Chaos game is out and looks sick af.
https://store.steampowered.com/app/2208350/Total_Chaos/
Edited by gSTRUCTOR at 16:22 CST, 27 November 2025 - 669 Hits
This project is a non-commercial fan implementation and is not affiliated with or endorsed by id Software or ZeniMax Media. “Quake III Arena” and related trademarks are the property of their respective owners.
Only the officially released Quake III Arena demo data files are used. No full retail game assets are hosted, included, or required; all gameplay content is limited to files that id Software made publicly available for free.
The engine is based on ioquake3, an open-source project licensed under GPLv2. In accordance with the license, the source code for the modified ioquake3 WebAssembly build and supporting glue code is available upon request.
Results of a 2010 survey indicate that the average salary for a game programmer is USD$80,300 annually. The least experienced programmers (with less than 3 years experience) generally earn about $54,600, while developers with over six years experience on average earn $105,700.
Running a business isn't easy.
ONLY 2 man hours per day, for ONE employee, could work (assuming low-end pay grade, no benefits/taxes, and 16k subscriptions)... for a year.
As you can see, there is no success here, even at twice your estimates.
I addressed, you therefore I did address the problem.
I honestly have no clue how many people regularly play QL, exactly. And I dontbelieve anyoe else here knows.
My 8000 were just a random guess at a somewhat reasonalbe number
if they get five thousand to pay the $5 and three thousand $10. then that's $55,000.
Should be enough to cover some expenses they have. Nothing big, sure, but probably enough to keep the project at aeound zero.
Both are XX per month, charged annually.