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Looking for video of joystick quake guy (1 comment)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
84 Hits
Online Quake Live Config Editor app (11 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon scripts
Create other custom scripts in a window module
Set 281 different Quake Live cvar / config settings
Search by cvar name and tags
Export and download a .cfg directly from the UI
Programmed-in dependencies for certain cvars, hiding and revealing dependent cvars when master toggles are enabled/disabled

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing cvars for important settings, especially for competitive play
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Overall, is this a successful project that could be useful for players? If not, I'd like to know why and what I could do to make it so.
5) Any broken aspects of the site, bugs or problems.
6) Any scripts recommended to include in the config editor, I can add new bind inputs to those custom scripts

Note: Current scripts I've included are...
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

If anyone has feedback, post it here! I'd love to hear from you. And I wouldn't mind working with another programmer or developer to expand. PS. Contributors will get credit on the page footer for their efforts.

Update 03/01/2026


Thanks to ProT in the forum responses, I've updated the app to v2. I worked very hard on his suggestions (give him thanks) to include:

1) Membership creation / Login including Google Auth or Discord Auth. You can also register with email address and then sync your Google/Discord to that email.
2) Importing configs now works. There are indicators for what settings were imported by the config.
3) Smart checking on duplicate binds. A Manual Edit mode for the CFG Preview,
4) 1080p design. Now the site is wider.
5) Importing configs populates imported binds as well as settings.
6) Cloud saving configs. Every user has 5 slots to save their configs and name them.

There may be more additions I made I just don't know off the top of my head.

One thing I'd like to hear from you guys is if I'm missing any recommended settings to add (or binds). I tried including all the major ones, but what happens here is when you import a setting that's not found in one of my categories, it gets pushed to the bottom under // Uncategorized settings and scripts.

Thanks ESR.
Edited by bassettr86 at 05:38 CST, 1 March 2026 - 919 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
658 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
696 Hits
Quake Live - It's Over (No comments)
Posted by Maga-pql @ 04:30 CST, 13 February 2026 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
This will be my final tape, ggs!

511 Hits
alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 430 Hits

<< Comment #1 @ 10:46 CDT, 19 April 2011 >>
By 2k2_2 Nukm 
overall i like the change cause it simply feels better, but im not sure if the overall effect on gameplay was good. i guess increasing it by 5% would have been a good compromise tbh
<< Comment #2 @ 10:50 CDT, 19 April 2011 >>
By Lithuania GUArd 
first I was: IT'S BAD!
now I am: WOW, IT'S GOOD AND MADE QL FASTER!
<< Comment #3 @ 11:07 CDT, 19 April 2011 >>
By psychoxou xou  - Reply to #2
so... are you gonna be good now?! :]
<< Comment #6 @ 12:14 CDT, 19 April 2011 >>
By Lithuania GUArd  - Reply to #3
I don't have monitor atm , playing few duels sometimes with notebook 15' 60hz, I suck now hard. maybe I won't start playing ql serious again, who knows.
<< Comment #7 @ 13:09 CDT, 19 April 2011 >>
By Quake 3 (black) crea*  - Reply to #6
get a crt, plug in laptop, own hard!
<< Comment #17 @ 02:48 CDT, 20 April 2011 >>
By Lithuania GUArd  - Reply to #7
have good crt, but to big for my room, where I am using pc..
<< Comment #14 @ 01:15 CDT, 20 April 2011 >>
By Bulgaria cha0z_  - Reply to #2
I told you \:D/.
P.S. Get good lcd/crt already...wtf with that laptop, seriously(and don't forget about external keyboard/mouse :D).
<< Comment #4 @ 11:13 CDT, 19 April 2011 >>
By lolfly lol frs 
i love it, makes ping have less effect on hitting
<< Comment #5 @ 11:13 CDT, 19 April 2011 >>
By QW horf 
I like it , but I play between 140-150 ms so I guess it's probably natural that I feel that way , but I would like to see a low pingers view of it ( that wants the game balanced)
<< Comment #8 @ 14:26 CDT, 19 April 2011 >>
By QW faerie_ 
good.

Now if they could finally nerf that fucking broken rocket pop we might finally have a really good quake game ( let's not even think about the bugs, only about balance )
<< Comment #10 @ 16:25 CDT, 19 April 2011 >>
By ratmstar ArNoz  - Reply to #8
i have to agree with you on that point.
<< Comment #15 @ 01:17 CDT, 20 April 2011 >>
By Bulgaria cha0z_  - Reply to #8
Agree on rocket bouncing shit (noobs rj friendly bullshit).
<< Comment #19 @ 08:52 CDT, 20 April 2011 >>
By QW faerie_  - Reply to #15
got told that self knockback and knockback weren't even linked.
<< Comment #20 @ 09:45 CDT, 20 April 2011 >>
By United States of America T1E  - Reply to #19
there's an additional cvar for self-knockback, yes
<< Comment #9 @ 15:33 CDT, 19 April 2011 >>
By MLP_FlutterShy Teen Queen 
It's ok I guess.
<< Comment #11 @ 16:37 CDT, 19 April 2011 >>
By United States of America erok 
i like it, the whole antilag mixed with various net commands and time nudge makes for some wacky ass shit sometimes though
<< Comment #12 @ 17:22 CDT, 19 April 2011 >>
By Unset G.I. Jonesy  - Reply to #11
Wish they'd get rid of that antilag crap. It does more harm than good. If you just have a ping difference, or a higher ping, you can measure the effects and adjust your play accordingly. With antilag, you have no idea what the fuck is going on.
<< Comment #43 @ 10:48 CDT, 21 April 2011 >>
By United States of America w0nk0  - Reply to #11
ahaha. feel you man. just played a ctf game the other day in which i got killed like twice where i used the medkit, saw myself using it and yet die before it kicks in. and in the same game saw myself going through a tele and yet dieing before :).

backwards reconciliation does some weird ass shit like that that takes a lot of getting used to. but overall it feels ok. i still voted no because i felt the change in hitbox was unnecessary.
<< Comment #13 @ 19:20 CDT, 19 April 2011 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 03:31 CDT, 28 June 2024
<< Comment #16 @ 02:25 CDT, 20 April 2011 >>
By Germany leopold 
I like it, though, again, it's the easy way out. Instead of getting hitbox and models in sync, increase the hitbox:/
I liked it how it was in Q4, even toxjq would hit 25-30 LG max.
IMO high damage weapons that are hard to use > constant damage (easy to use) from low damage weapons.
<< Comment #18 @ 08:05 CDT, 20 April 2011 >>
By Netherlands m1tsumi 
it's good in general because more players are able to hit a better percentage, so the competition increases.

i voted no because initially i thought it was bad for me, since i already had good aim =)
<< Comment #21 @ 15:03 CDT, 20 April 2011 >>
By Quake 3 ischju 
they are good in a way that your aim at times feels more consistent and reliable; but bad in a way that people hit you so easily and it requires next to no skill to hit 60% rail and 40+% shaft.

Strong aim should be rewarded and not punished. I, for one, can have now less of an impact on the game than I did before - so I think that is a bad thing.
Edited by ischju at 15:03 CDT, 20 April 2011
<< Comment #25 @ 19:01 CDT, 20 April 2011 >>
By Poland mefajpE^  - Reply to #21
I don't buy this 'everybody aims like toxic now, it's uber easy' statements.

I don't see other than really good players finishing games wit 40+ lg and 60+ rail, which is normal I guess? Yes you can have here and there great lg in a moment hitting over 40-50% but it's not that easy to stay THAT constant. Occasionally I end up with crazy accuracies, but only occasionally.
Edited by mefajpE^ at 19:02 CDT, 20 April 2011
<< Comment #55 @ 03:42 CDT, 26 April 2011 >>
By B2L - Orange Animated NL Stylezz  - Reply to #21
I agree,

also in duel you get more scores like 19-17 and 23-20 instead of a 5-4, 2-0 or something you know....
<< Comment #22 @ 15:31 CDT, 20 April 2011 >>
By Belgium hydra 
What's the thought behind increasing it?

I'd have decreased it to make aiming a bit more of a challenge (as it was in the ball mouse period)
<< Comment #24 @ 16:22 CDT, 20 April 2011 >>
By United States of America T1E  - Reply to #22
Q3 hitbox size: 1-1.45 times the frontal size/diameter, depending on angle
QL "beta" size: same thing
QL december 09-until now: 1x size from all angles because its a cylinder
QL new hitboxes 1.1x size (still being a cylinder)


it hasn't been increased necessarily, but adapted to a in-between size

reasons:
- more "fun" to play them
- various influential voices in the community wanted the old rectangular box back
- noobs won't suddenly shoot 40lg as some people might have suggested - it's still "challenging" to hit high accuracies against good dodgers
- byproduct: feels more consistent in online games/netcode related



as you can presume I'm happy with the new hitboxes thats because they deliver a new kind of consistency in shooting and hitting and I approve of the buff compared to the nerf-this-a-little-nerf-that-a-little philosophy
Edited by T1E at 06:00 CDT, 21 April 2011
<< Comment #23 @ 16:08 CDT, 20 April 2011 >>
By CNN Ryan2015 
Sucks for me but think good in the eyes of the comunity
<< Comment #26 @ 20:06 CDT, 20 April 2011 >>
I really didn't care at first, but pretty soon I found myself enjoying the game more.
Hitting more shots is fun ...
<< Comment #27 @ 20:44 CDT, 20 April 2011 >>
By United Kingdom ZeritoN 
Might be good to stick up a poll of which hitbox type you prefered:
- Old box style
- Cylinder style
- Current style
- Anything I've forgotten
<< Comment #29 @ 03:33 CDT, 21 April 2011 >>
By United States of America T1E  - Reply to #27
the more complicated the poll is the more likely it is that people fail in understanding it. cylinder is here to stay and there wasn't much whine about the 10% increase, so it's imho just about checking the overall approval
<< Comment #30 @ 03:58 CDT, 21 April 2011 >>
By 2k2_2 Nukm  - Reply to #27
well nobody in their right mind would prefer rectangle hitboxes over cylindrical and then its just about size.
now i could have made a third option but i felt like it would be nice to put people on the spot and decide between positive and negative while the comments are great if you wanna talk about further details
<< Comment #31 @ 04:09 CDT, 21 April 2011 >>
By England vor_  - Reply to #30
Really, I can think of loads who preferred them. You know, preferred what we had that was fine for over 10 years.
<< Comment #33 @ 04:25 CDT, 21 April 2011 >>
By 2k2_2 Nukm  - Reply to #31
well but what you prefer is the whole working package and not the form in particular, right?
if not, tell me whats better about it, i dont see one single advantage tbh... but i would certainly like to hear one
Edited by Nukm at 04:29 CDT, 21 April 2011
<< Comment #34 @ 04:35 CDT, 21 April 2011 >>
By England vor_  - Reply to #33
Well there's nothing "better" necessarily but I still preferred them. I know cylinders are technically better but the game has felt shit ever since they changed to them as far as I'm concerned. Although other changes contribute to that feeling as well.
<< Comment #44 @ 10:50 CDT, 21 April 2011 >>
By United States of America w0nk0  - Reply to #34
dunno if uve done it elsewhere but could you qualify why youd prefer the old q3 hitboxes? and hopefully keep it independent of how u feel about the netcode altho i know thats tough considering the interaction between the two.
<< Comment #46 @ 11:25 CDT, 21 April 2011 >>
By 2k2_2 Nukm  - Reply to #44
if i understood it right, then i dont think that he even necessarily finds the hitbox better at all.
its just that a lot of people enjoyed the way weapons/netcode/hitbox once worked together and changing a part of it messes with the whole feel of the game and "demands" adjustments of all other factors
<< Comment #28 @ 03:14 CDT, 21 April 2011 >>
By \0/ fragerr 
tried some games out, its good.. i like it
<< Comment #32 @ 04:10 CDT, 21 April 2011 >>
By Nuke Explosion raithza 
wtf good 75% bad 25%??? WHAT IS HAPPENING TO ESR!? should be bad 90%...
<< Comment #56 @ 13:01 CDT, 27 April 2011 >>
By Uruguay gSTRUCTOR  - Reply to #32
word :D
<< Comment #57 @ 14:38 CDT, 27 April 2011 >>
By Batman c1  - Reply to #56
esr forum got popular at ql forums... this explains everything
Edited by c1 at 14:38 CDT, 27 April 2011
<< Comment #35 @ 05:09 CDT, 21 April 2011 >>
Well... i can't say it made a drastic difference to me personally, except that maybe my rg is more consistent? I think it was a good choice overall, seems like people generally enjoyed the increase. I seem to get raped by lg a lot more nowadays, but it encourages me to practice dodging so i don't mind, really.

I'd like to see those no-skill noobs that hit 40% lg and 60% rg all the time without effort, maybe i'd learn something coz i'm a no-skill noob and can't make that shit work for me. 8<
<< Comment #38 @ 09:40 CDT, 21 April 2011 >>
By grey kg  - Reply to #35
With your sens, don't even think about such accuracies. :@
<< Comment #45 @ 11:19 CDT, 21 April 2011 >>
By nihil madbringer  - Reply to #38
\:C/
<< Comment #36 @ 05:20 CDT, 21 April 2011 >>
By ql hitsu 
game is much faster now, so nice change...
<< Comment #37 @ 05:32 CDT, 21 April 2011 >>
By QW faerie_ 
people whine because everybody has had to up their lg/rail a bit with the small cylinders -> pretty much everyone got up to their old acc or slightly less.
Now all these people are hitting a bit more than they used to in 09 + add the % crushing effect of bigger hitboxes in a good aim ( + shit % ) vs decent aim ( +5% ) battle and in a few days we'll get back to the xerp whine, except that rockets have already been buffed near brokenness 2-3 years ago so there's nothing to compensate hitscans and restore their precious shitty netcode/osp days balance except endlessly nerfing stuff left and right.
<< Comment #40 @ 10:15 CDT, 21 April 2011 >>
By Unset retire  - Reply to #37
Agreed, but my brain ran out of oxygen while reading the last sentence :/
<< Comment #41 @ 10:17 CDT, 21 April 2011 >>
By QW faerie_  - Reply to #40
Didn't sleep last night, you have no idea how hard it was to get this paragraph to make sense, gave up trying to use punctuation :D
<< Comment #42 @ 10:21 CDT, 21 April 2011 >>
By Unset retire  - Reply to #41
Ah I feel you man, neither did I and I've got work tonight, ffs. :)
<< Comment #48 @ 23:08 CDT, 21 April 2011 >>
By potat p4r4  - Reply to #37
It's impossible to just up your aim at will. Aim level hasn't changed.
<< Comment #49 @ 00:29 CDT, 22 April 2011 >>
By QW faerie_  - Reply to #48
gief more gigawatts and Emmett Brown will prove you wrong.
<< Comment #50 @ 02:56 CDT, 22 April 2011 >>
By potat p4r4  - Reply to #49
Emmett Brown is a fictional character, his proof will be fictional too.
<< Comment #51 @ 03:46 CDT, 22 April 2011 >>
By QW faerie_  - Reply to #50
infidel
<< Comment #39 @ 09:41 CDT, 21 April 2011 >>
By grey kg 
The good thing is that now you will get destroyed in a rl vs lg fight if you hit horrible rockets.
<< Comment #47 @ 12:25 CDT, 21 April 2011 >>
By Austria - Wien ffx 
I'm twisted because the new hitbox suits my style. Imo the new hitboxes favours aim lgers and not strafers. Hard to explain but I like it. +backers have to hit the initial rockets otherwise you'll rape him if you got the lg aim. Tracking a +backing player with lg is so much easier post patch. I guess it favours mouse aimers more than strafe aimers.
I don't like the new rail though. Hiting someone who is already behind the wall is nice but if you are the guy who tries to dodge it is quite the opposite. Peeking over a ledge is also a lottery. Slow reaction? fuck it he still hits the rail ...
<< Comment #52 @ 09:32 CDT, 22 April 2011 >>
By Poland therm  - Reply to #47
mouse aimers and strafe aimers lol
<< Comment #61 @ 16:22 CDT, 11 June 2011 >>
By Quake 3 ischju  - Reply to #52
he's sorta got a point though. i use both to aim effectively but I always strafe aim more than only using my mouse. pre-patch my aim was definitely better. I hit the same accs post-patch which is quite sad.
<< Comment #53 @ 09:40 CDT, 22 April 2011 >>
By Poland therm 
Edited by therm at 09:40 CDT, 22 April 2011
<< Comment #54 @ 03:42 CDT, 23 April 2011 >>
<< Comment #58 @ 09:52 CDT, 30 April 2011 >>
I finished a match with 50 % LG (40 frags) so guess I'm a sexy mouse aimer ye 8)
<< Comment #59 @ 09:58 CDT, 30 April 2011 >>
By grey kg  - Reply to #58
LINK PLZ
<< Comment #60 @ 10:31 CDT, 30 April 2011 >>
By Poland vxd  - Reply to #58
In FFA where the enemies just walk
<< Comment #62 @ 05:08 CDT, 12 August 2011 >>
By lightninggun sizzrp 
everybody can aim now ;x

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