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Looking for video of joystick quake guy (1 comment)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
113 Hits
Online Quake Live Config Editor app (11 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon scripts
Create other custom scripts in a window module
Set 281 different Quake Live cvar / config settings
Search by cvar name and tags
Export and download a .cfg directly from the UI
Programmed-in dependencies for certain cvars, hiding and revealing dependent cvars when master toggles are enabled/disabled

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing cvars for important settings, especially for competitive play
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Overall, is this a successful project that could be useful for players? If not, I'd like to know why and what I could do to make it so.
5) Any broken aspects of the site, bugs or problems.
6) Any scripts recommended to include in the config editor, I can add new bind inputs to those custom scripts

Note: Current scripts I've included are...
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

If anyone has feedback, post it here! I'd love to hear from you. And I wouldn't mind working with another programmer or developer to expand. PS. Contributors will get credit on the page footer for their efforts.

Update 03/01/2026


Thanks to ProT in the forum responses, I've updated the app to v2. I worked very hard on his suggestions (give him thanks) to include:

1) Membership creation / Login including Google Auth or Discord Auth. You can also register with email address and then sync your Google/Discord to that email.
2) Importing configs now works. There are indicators for what settings were imported by the config.
3) Smart checking on duplicate binds. A Manual Edit mode for the CFG Preview,
4) 1080p design. Now the site is wider.
5) Importing configs populates imported binds as well as settings.
6) Cloud saving configs. Every user has 5 slots to save their configs and name them.

There may be more additions I made I just don't know off the top of my head.

One thing I'd like to hear from you guys is if I'm missing any recommended settings to add (or binds). I tried including all the major ones, but what happens here is when you import a setting that's not found in one of my categories, it gets pushed to the bottom under // Uncategorized settings and scripts.

Thanks ESR.
Edited by bassettr86 at 05:38 CST, 1 March 2026 - 932 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
663 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
708 Hits
Quake Live - It's Over (No comments)
Posted by Maga-pql @ 04:30 CST, 13 February 2026 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
This will be my final tape, ggs!

519 Hits
alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 430 Hits

<< Comment #1 @ 16:35 CST, 27 November 2011 >>
By Israel no_il 
Just because cpm players only play cpm3a/cpm22 does not make pukka3tourney2 "new".
Industrial is an amazing map, hope to see it in more cpm cups. Great cup overall, thx and play industrial.
<< Comment #2 @ 23:46 CST, 27 November 2011 >>
By psychoxou xou  - Reply to #1
Why are you saying it's "new" ?
<< Comment #11 @ 13:54 CST, 30 November 2011 >>
By Sweden blaze  - Reply to #1
plus, it looks just amazing with some eyecandy on!
<< Comment #3 @ 03:04 CST, 28 November 2011 >>
By Finland gaiia 
The winner of this poll might get featured in some of our future cups.

Also some people have asked me about the "fragmovie" I'm making of the cup. There have been some delays but it's still in the making. Due to the shortage of frags, it won't be long, but it will include lots of other stuff as well.
<< Comment #4 @ 04:08 CST, 28 November 2011 >>
By Somalia Joker_ 
It is obvious, toxicity will win
<< Comment #6 @ 05:59 CST, 30 November 2011 >>
By USSR kuso  - Reply to #4
It's "Evolution" actually.
<< Comment #15 @ 14:57 CST, 2 December 2011 >>
By Somalia Joker_  - Reply to #6
Whatever, who cares?
<< Comment #17 @ 16:57 CST, 3 December 2011 >>
By Israel no_il  - Reply to #4
doesn't look like it =).
Edited by no_il at 17:19 CST, 3 December 2011
<< Comment #5 @ 22:42 CST, 29 November 2011 >>
Industrial is my favorite. Not only because it looks nice, but because it seems to play lightning-fast. From watching the stream and actually playing it on FragLove, there's some useful jumps in CPM, both the MH and RA are risky to obtain, and it is overflowing of connectivity.

This is why we should respect the people in the professional level design industry, because more often than not the industry guys tend to make the best stuff imo. It's kind of like how you respect your elders in karate, etc. because they are the ones that managed to gain enough experience to become "teachers", etc. Congrats Hipshot. :)
<< Comment #18 @ 15:06 CST, 11 December 2011 >>
By RI-US ia  - Reply to #5
link to industrial? I wanna see it!
<< Comment #19 @ 15:35 CST, 11 December 2011 >>
By Q3 EmeraldTiger  - Reply to #18
http://q3a.ath.cx/map/industrial/

It's still in beta (hence not on ..::LvL yet) and it takes a while to download, but it's worth it for sure. I'd also recommend checking out his other maps like Solitude and Crescent - Hipshot knows how to make some mean stuff. :)
<< Comment #20 @ 16:11 CST, 11 December 2011 >>
By RI-US ia  - Reply to #19
Oh nice. Googling industrial and quake just does not work.
<< Comment #7 @ 06:52 CST, 30 November 2011 >>
By France Sylver 
I think industrial would be really interesting for 2v2, this map is really huge and can be devided in two areas.
It would need another YA. But maybe the map is too much wide open ?

And add the PU where is the 25H near low rl bump.

This is just my opinion.

We believe in you Gaiia. If I can help you, don't hesitate. ;)
<< Comment #8 @ 07:43 CST, 30 November 2011 >>
By Bulgaria Nzr0  - Reply to #7
industrial? huge? what's in the baguettes, mate?
<< Comment #9 @ 11:19 CST, 30 November 2011 >>
By France Sylver  - Reply to #8
For a duel map, this map is a bit large. (I agree that "huge" is overdone)
<< Comment #10 @ 12:29 CST, 30 November 2011 >>
By Bulgaria Nzr0  - Reply to #9
Geometrically it might be a bit big, but structurally I think it's small as you're never more than 2 jumps away from having a line of sight on the enemy.
<< Comment #12 @ 15:35 CST, 30 November 2011 >>
By France Sylver  - Reply to #10
Yes, I agree, that's why I said it might be too "wide open". Badly.
Maybe remove at least rg.
Dunno. I'm just doing pointless suggestions.
<< Comment #13 @ 00:34 CST, 1 December 2011 >>
By Q3 EmeraldTiger  - Reply to #12
I don't think it's that big. It's smaller than Campgrounds and Furious Heights I think. It's not that wide open either imo. The only really open area is the main PG area, but for the most part it feels pretty tight.
<< Comment #14 @ 12:52 CST, 2 December 2011 >>
By Latvia Lisk 
Big5 + eiz + pukka = solid conservative-ish map pool
<< Comment #16 @ 15:04 CST, 2 December 2011 >>
By grey kg 
the one with the things and stuff
<< Comment #21 @ 01:58 CST, 12 December 2011 >>
By esr_green ios 
im surprised solitude wasnt featured in ze cup http://q3a.ath.cx/download.php/solitude.pk3
<< Comment #22 @ 23:39 CST, 27 December 2011 >>
I liked Industrial the most. One of the maps - the one played in the final map of the finals - is horseshit, but I mean that in the most sincere and respectful manner possible.

I have no idea what it's called but it's too big. Take the ratio of all maths and cut it by 1/2. For me it just doesn't capture the spirit of CPM gameplay. It seems more Q3 like in that somebody can just run and run and run.

The map with the teleport on the floor has a lot of promise. Terifire or whatever his name is, showed me a personalized style. I liked watching him play around the armors.

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