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Total Chaos (5 comments)
Posted by gSTRUCTOR @ 16:18 CST, 27 November 2025 - iMsg
Sup boys.

Total Chaos game is out and looks sick af.

https://store.steampowered.com/app/2208350/Total_Chaos/
Edited by gSTRUCTOR at 16:22 CST, 27 November 2025 - 682 Hits
250FPS League Season 4 (12 comments)
Posted by puritan @ 10:01 CST, 17 November 2025 - iMsg
The 250FPS league season 4 is live!
Sponsored by EGB.com, the total prize pool is $12.000.

Qualified players:
(via season 3 placement)
RussiaAGENT Russiaash BelarusCypher Germanyk1llsen Russiapavel HungaryRaisy SwedenSpartie
(via qualifier cups)
Lithuaniafire_bot Belarusfog Russiacherepoff Kazakhstanprox1mo Russiaswex RussiaVassek
(direct invites)
RussiaARSENY Netherlandsbaksteen United States of AmericaRapha

Map pool: aerowalk, battleforged, bloodrun, delirium, furiousheights, hektik, lostworld, silence, sinister
Schedule: every sunday starting 12:00 CET.
Streams & Results: can be found here
Overall player standings after 3 seasons: the current top16

Dont forget, EGB also hosts weekly cups each saturday, which have had some very decent turnouts recently.
Edited by Lam at 09:40 CST, 23 November 2025 - 1005 Hits
Unreal Tournament Podcast #9 | Featuring CARMAC (No comments)
Posted by sasDVP @ 08:27 CST, 14 November 2025 - iMsg
Carmac one of the key figures who helped turn gaming into esports. Before the stages and the cameras, he was part of the Unreal Tournament community a place where passion, rivalry, and raw competition shaped the future. His journey from fragging to founding is one of the most authentic stories in esports history.

ENJOY this podcast




https://youtu.be/zUpAMngTGnE
180 Hits
Quake 3... in a browser! (2 comments)
Posted by Teen Queen @ 17:28 CST, 13 November 2025 - iMsg
Imagine this - the ability to play your favourite arena shooter game... IN BROWSER, no download needed!

It's not an invite only closed beta from 2008, but apparently a Docker container.

10 years later, quake lite JS

From the author:

This project is a non-commercial fan implementation and is not affiliated with or endorsed by id Software or ZeniMax Media. “Quake III Arena” and related trademarks are the property of their respective owners.

Only the officially released Quake III Arena demo data files are used. No full retail game assets are hosted, included, or required; all gameplay content is limited to files that id Software made publicly available for free.

The engine is based on ioquake3, an open-source project licensed under GPLv2. In accordance with the license, the source code for the modified ioquake3 WebAssembly build and supporting glue code is available upon request.

http://q3js.com/
536 Hits
Global Combat (21 comments)
Posted by Jamerio @ 21:51 CST, 11 November 2025 - iMsg
I put together a prototype for an online multiplayer FPS game which revolves around real world factions and divisions.



Obviously everything would look a lot better with dedicated talent, but the main idea behind it was to have a game where players align to their real world alliances and do battle against their real world enemies.

I don't know if anything will come of it, its just something I wanted to put out there as I worked on it in my spare time.

My main question is, and trolling aside, do you like the idea of playing a game where your team mates are people you are aligned with in the real world on big world issues and your opposition are people who you dislike?

And of course it would have FFA type things too, but it makes more sense as a team game.

It really daunting looking at the visual quality of games like BF6, but its 400 million dollar game with about 6,000 staff.

I'm personally bored of so many games these days, so I wanted to bypass legacy rulesets for how games are made.
Arbitrary teams and factions etc, that don't really mean much, and bring in low level emotions and then build a game around that.
1300 Hits

<< Comment #2 @ 08:38 CDT, 22 September 2014 >>
By Australia diabz 
Does VAC actually work??
<< Comment #15 @ 03:33 CDT, 23 September 2014 >>
By Skåne Snapphanen  - Reply to #2
Yes. It works really good.
<< Comment #23 @ 16:18 CDT, 24 September 2014 >>
By Scotland CrazyAl  - Reply to #15
Yes. It works really well.
<< Comment #35 @ 06:18 CDT, 29 September 2014 >>
By Australia aeoL  - Reply to #23
Yes. It works ok.
<< Comment #36 @ 16:37 CDT, 1 October 2014 >>
By pong doped  - Reply to #35
not really, no.
<< Comment #56 @ 22:39 CST, 4 November 2014 >>
By tommy (c) MastaKilla amalik  - Reply to #2
does Quake's anticheat actually work?
Actually exist?
Simply by even existing VAC is a superior option.
<< Comment #65 @ 06:04 CST, 8 February 2015 >>
By QUAKEWORLD Tarkus96  - Reply to #2
not at 100%... but for ql it can be useful.
<< Comment #67 @ 06:41 CST, 26 December 2015 >>
Edited by Rothaarig3 at 02:53 CST, 30 December 2015
<< Comment #69 @ 15:01 CST, 29 December 2015 >>
By ql Yakumo  - Reply to #67
they're spamming a /droprune bind

runes are a kind of permanently active powerup you can pick up in ACTF..
<< Comment #70 @ 02:50 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #69
Ahh OK thank's :)
<< Comment #1 @ 08:27 CDT, 22 September 2014 >>
alright, I voted "yes" because it can't hurt (to have VAC, not to vote "yes"), but even if it happens, don't expect VAC to be some sort of mix of robocop and charles bronson...

it's far from being perfect. just yesterday, a buddy of mine encountered two obvious cheaters in cs:go, the guys weren't even hiding it, saying it in the chat, telling the world how they have multiple accounts anyway. clearly not the brightest of the bunch, so they probably were using free cheats and weren't banned at once.

valve have always said the way it works is you get banned a couple of months after so you can't know what triggered it (that would be the cheats, duh ?) and so the legend says every two or three months, a lot of accounts get banned and the evil cheaters cry in a dark corner because they have to throw 14€ valve's way to get back in without anybody knowing.

that's all fine and dandy, but how could that work with ql ? usually the nihilists like daddy don't care about making new accounts every other day, every other months would be a massive break for them. registering on steam isn't THAT much of a hindrance either. so id still would have to chase the bad guys around and with some luck, a few sneaky togglers MIGHT get caught IF they're using retarded free cheats. granted, those are the hardest to catch and it would alleviate some doubts in leagues (or the more serious public CA) but there are no certainties here

there's no magic formula, there'll always be cheaters, you can only reduce their number and make it difficult for them. that would still require a dedicated member in the staff updating his system when a new cheat is out (meaning money and an anti-cheat being somewhat a priority), for now we're stuck with the amateurish cg_wh 1 and I don't see VAC being much of a messiah
Edited by generic nickname at 08:27 CDT, 22 September 2014
<< Comment #3 @ 08:58 CDT, 22 September 2014 >>
By esr daytripper  - Reply to #1
Good points. But can't they prevent cheaters from making new Steam accounts?
<< Comment #14 @ 03:09 CDT, 23 September 2014 >>
By Poland MajkiFajki  - Reply to #3
How
<< Comment #32 @ 09:28 CDT, 26 September 2014 >>
By Lithuania Whipas  - Reply to #14
prolly ip bans. but that is bad for bidness
<< Comment #57 @ 02:54 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #32
True. Probably like 50% of CS:GO sales is cheater alt accounts.
<< Comment #66 @ 08:36 CDT, 25 July 2015 >>
They could forced-allow only those who own games that they were BUYING on their Steam account to play quakelive, so when they are caught cheating the removing of their Steam account would permanently make them lose games they paid for.
<< Comment #31 @ 07:54 CDT, 25 September 2014 >>
By esr daytripper  - Reply to #1
Still better than no anti cheat at all.

And at least with vac we know that accounts that are a few months old are legit.
<< Comment #4 @ 09:00 CDT, 22 September 2014 >>
Edited by daytripper at 09:13 CDT, 22 September 2014
<< Comment #68 @ 02:02 CST, 27 December 2015 >>
By Germany Rothaarig3  - Reply to #4
To be fair, it is good to know your ENEMY :D
https://www.google.com/search?q=aimbot.net+quake+live+client+hook
<< Comment #5 @ 09:19 CDT, 22 September 2014 >>
By SQUAD cityy 
Iirc vac can't even be used as long as QL is not steam exclusive?
<< Comment #7 @ 09:58 CDT, 22 September 2014 >>
By esr daytripper  - Reply to #5
It's part of the question actually, just look. ;)
<< Comment #9 @ 11:07 CDT, 22 September 2014 >>
By SQUAD cityy  - Reply to #7
I actually read it and somehow missed it anyhow. :(
<< Comment #10 @ 14:01 CDT, 22 September 2014 >>
By Canada FlashSoul  - Reply to #5
Actually I think it COULD be used but then you'd kinda have a fairly pointless opt-in anti-cheat since the non-Steam players wouldn't use it.
<< Comment #6 @ 09:41 CDT, 22 September 2014 >>
* N U K E D *
<< Comment #8 @ 10:19 CDT, 22 September 2014 >>
By rabite ^_^ zb0t  - Reply to #6
There is no ultimate anticheat.
<< Comment #40 @ 04:22 CDT, 9 October 2014 >>
By New Zealand bobwinters  - Reply to #6
If VAC is terrible, then what do you call other anticheat systems? Terrible terrible?
<< Comment #54 @ 18:17 CST, 4 November 2014 >>
By Nuked Nuked User  - Reply to #40
* N U K E D *
<< Comment #55 @ 21:38 CST, 4 November 2014 >>
By esr daytripper  - Reply to #54
It's a valid question.
<< Comment #11 @ 15:20 CDT, 22 September 2014 >>
By koenigsegggggggegegegeg GNiK 
Quake Live should have a system where well-known quake players can see demoes of reported players. Basically like the "Overwatch" system in CSGO. It'd be a great way to get the persons opinion on the demo and would give the QL staff a better idea of who to ban. Overwatch bans turn into VAC bans after a little while but, VAC bans aren't straight away and the VAC anticheat itself isn't very good but would do more than what QL's "anticheat" does.
<< Comment #12 @ 15:21 CDT, 22 September 2014 >>
By QW horf  - Reply to #11
What do overwatchers get in return?
<< Comment #13 @ 15:31 CDT, 22 September 2014 >>
By koenigsegggggggegegegeg GNiK  - Reply to #12
Nothing, it's just an optional thing to review demoes of cheaters and you give your opinion on whether or not he cheats or not....

<< Comment #24 @ 16:18 CDT, 24 September 2014 >>
By Scotland CrazyAl  - Reply to #13
I can't see this system being open to abuse in any way whatsoever.
<< Comment #58 @ 03:03 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #24
The system is completely anonymous, you can't collude with other Overwatchers and you can't ascertain the identity of the people in the game. At the end of the demo you are given two options: either there is insufficient evidence or the player is evidently cheating beyond reasonable doubt.

If you give an incorrect verdict then your Overwatch score (not visible) is reduced making your verdicts carry less weight in the future. Therefore for your judgement to be relevant you have the incentive making correct verdict. The system even throws in test cases occasionally (eg, from pro games or where a player was previously cleared) to curb any abuses.
<< Comment #60 @ 03:15 CST, 6 November 2014 >>
By Scotland CrazyAl  - Reply to #58
I'm a shrub.
<< Comment #41 @ 05:10 CDT, 9 October 2014 >>
By New Zealand bobwinters  - Reply to #13
This is what we need. Give it to a few trusted people. I doubt ID has the staff to program it though, but one can only wish.
<< Comment #42 @ 05:25 CDT, 9 October 2014 >>
By koenigsegggggggegegegeg GNiK  - Reply to #41
It honestly wouldn't be that hard, if you took advantage of a "Report Cheater" button and make an SQL Row be recorded saying that this person reported this player for cheating with this demo supplied.... Then make it display for anyone under the "trusted user" list.

It seriously wouldn't be that hard.
<< Comment #16 @ 04:28 CDT, 23 September 2014 >>
By CNN Ryan2015  - Reply to #11
Seems prone to abuse
<< Comment #28 @ 02:26 CDT, 25 September 2014 >>
By Poland gienon  - Reply to #16
Not that much. You would have to make the reviews public so that a player's "reputation" is at stake if he attempts to be biased. Granted, there are people who are more trigger happy with their convictions but on the other hand the more reticent ones would balance it out.

If you additionally introduced some incentive to do a good job (I dont know, a Quarterly Best Cheater-Reviewer rewarded out of donations or given a 3-month PRO account by id or a Ninox mousepad) it could work even better. There'd have to be a qualitative approach to selecting such a person though, so that people don't go for low-hanging fruit just to boost their numbers.

Of course things like that would only be required and desired for borderline cases. Even I can see an aimbotter in that CS video posted above.
<< Comment #17 @ 09:29 CDT, 23 September 2014 >>
By Uruguay gSTRUCTOR 
Hate steam so no thanks
<< Comment #18 @ 07:11 CDT, 24 September 2014 >>
Wine doesn't work with Quake on Steam so you'd cut out a load of players.

Also, it would probably be better to create a Quake anti-cheat which is server-side too, along with the client-side.
<< Comment #19 @ 09:09 CDT, 24 September 2014 >>
By News - Silver dynodeath 
Ok so 90 voters so far who are brave enough to vote. So out of an average of say 3,600 Quakelive players. So that's a 40th of the stats. Give a margin of error in this of course, but if we take it as it stands, as it could be confusing / misleading, to add in other margins, but I am sure that this ESR community has 1000+ users on most of the time. (not sure how many all play Q?)

So there is a fair amount of estimation on this, at this vote count. Taking into account the quality (not supposed to be a joke :P) of the people on ESR board, then this poll could swing either way.

That is, if the non-voters, saw it going in the wrong direction, or didn't see it at all!. Hence don't need to vote (or miss the vote -promote the vote! ;) ) unless it becomes the wrong balance for them.


Anyway, to the point and current poll figures, retention and game playtime:

86% currently yes, 14% drop off is not bad. Probably some of those will play. So let's say 7% go.

That's 93% potential vote from this small statistical cross-section.

Must consider the number of drop off's, from the new players thinking Cheat or not Cheat all the time. Anticheat +some +addressing of it publically, they might find more supportive views that they fear negative. ftw

Figures figures baywatch
<< Comment #21 @ 15:07 CDT, 24 September 2014 >>
By England CMSS  - Reply to #19
Wtf did i just read
<< Comment #25 @ 16:58 CDT, 24 September 2014 >>
By News - Silver dynodeath  - Reply to #21
pretty easy really :P
<< Comment #20 @ 13:21 CDT, 24 September 2014 >>
By United States of America erok 
Better anti-cheat is always good, but making QL steam exclusive is a huge no no I think...would piss off a lot of the quake community. fuck the steam newbs.
<< Comment #26 @ 16:59 CDT, 24 September 2014 >>
By News - Silver dynodeath  - Reply to #20
what community?
<< Comment #71 @ 02:56 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #26
Quakelive.com#Forums :D
<< Comment #73 @ 06:58 CST, 30 December 2015 >>
By ql Yakumo  - Reply to #71
I wish they did add some routes like that...

but it's http://steamcommunity.com/app/282440/discussions/0/
<< Comment #74 @ 08:58 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #73
is this new or imported from Quakelive.com ?
<< Comment #75 @ 10:27 CST, 30 December 2015 >>
By ql Yakumo  - Reply to #74
As much as someone could get of the old forum content is on http://mirror.os6.org/www.quakelive.com/forum/

The Steam forums are separate, they've been running since QL first appeared on Steam which was around a year or so before it became Steam exclusive.
<< Comment #29 @ 02:58 CDT, 25 September 2014 >>
By Sloth pacmanpl  - Reply to #20
no one cares about non steam cavemen
<< Comment #22 @ 16:13 CDT, 24 September 2014 >>
By zerg esdf 
zeroql vote "don't care" :D
<< Comment #30 @ 03:01 CDT, 25 September 2014 >>
By invisible_man H1ghlander  - Reply to #22
sponge and sync also voted 'don't care' ;d
<< Comment #45 @ 01:27 CDT, 15 October 2014 >>
By US-Michigan eburbeck  - Reply to #30
If they voted no, people would say they really REALLY don't care about stopping cheaters. And if they voted yes, people would say they're just too lazy to create an effective anti-cheat themselves. Or some other nasty things would be said about them no matter what because so many in this community are ungrateful pricks.

Now, it probably would have been best for them to not vote at all, but I think it's fine for them to not care if a third party does or does not apply their third party anti-cheat to QL.
<< Comment #46 @ 06:00 CDT, 15 October 2014 >>
By esr daytripper  - Reply to #45
I think it was a joke?

(And I don't see them in the list.)
<< Comment #47 @ 06:42 CDT, 15 October 2014 >>
By US-Michigan eburbeck  - Reply to #46
oh :P
<< Comment #27 @ 01:13 CDT, 25 September 2014 >>
By Slovakia AdoreSP 
I voted yes, but

I dont use steam to launch ql since the quicklaunch quakelive is faster (im not using the official ql launcher, only for updates), the steam is so slow.

But due to the anticheat (xou u could have added a descritption of VAC - anticheat in the poll), i guess it would matter. No idea how the anticheat works though.

To have the VAC only exclusive to steam would be annoying quite a lot just to start slowly ql...
<< Comment #33 @ 08:16 CDT, 28 September 2014 >>
By cpma JaGGz 
punkbuster plz
<< Comment #34 @ 06:13 CDT, 29 September 2014 >>
By Quake 3 (black) Kapiter 
Would VAC forbid EXtraQL and userscripts ?
Edited by Kapiter at 06:35 CDT, 29 September 2014
<< Comment #43 @ 08:02 CDT, 9 October 2014 >>
By Earth earth  - Reply to #34
and defrag maps in baseq3 ^_^
<< Comment #44 @ 12:11 CDT, 9 October 2014 >>
By esr daytripper  - Reply to #34
Good question but I would guess no because those things only mess with the stuff around the game, not the game engine itself.
<< Comment #37 @ 06:24 CDT, 2 October 2014 >>
By Italy ir0n 
I think it would be a pretty good idea
<< Comment #38 @ 15:03 CDT, 2 October 2014 >>
By inuyasha5 mdv 
i voted yes, but probably as usefull as a LIKE for an african child. devs dont care.
<< Comment #39 @ 03:37 CDT, 4 October 2014 >>
By Finland 00010001 
Never had any problems with hackers on QL.
<< Comment #48 @ 12:12 CDT, 20 October 2014 >>
By rah certes 
I found RTCW had a pretty good anti-cheat system, most admins let the players see the punkbuster screenshots they randomly took on servers. It probably made your pc glitch for a second during an hour of play but who cares?

If players can browse or have certain admins check screenshots on the serve, I think that would make cheating a bit harder. Despite the hate for punkbuster I thought it was quite good :P
<< Comment #59 @ 03:10 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #48
A lot of hacks were made to be "PBSS proof", toggling off when detecting a screenshot and then toggling back on. Hell these days there are even cheats that can overlay a wallhack over the game in such a way that you can stream on twitch without it being visible.

PB did a pretty good job of keeping public cheats out of games but later updates brought terrible optimization/lag/issues which led to it being abandoned by the competitive scene.
<< Comment #76 @ 13:50 CST, 30 December 2015 >>
Edited by Rothaarig3 at 13:52 CST, 30 December 2015
<< Comment #49 @ 03:07 CDT, 24 October 2014 >>
By :-]] alb 
Best anti-cheat is this poll. Just ban all who voted no.
<< Comment #50 @ 05:06 CDT, 27 October 2014 >>
By Netherlands Prophy  - Reply to #49
yep, 23 cheating bastards confirmed.
<< Comment #51 @ 17:00 CDT, 30 October 2014 >>
By Earth earth  - Reply to #49
I voted no because I don't want to run QL through steam. Not even slightly.

And I know that is the majority view - so either people are REALLY in favour of VAC, or they are being dumb.
<< Comment #52 @ 23:48 CDT, 31 October 2014 >>
By SC_Terran Venim  - Reply to #51
What exactly is the big deal about running it through steam again?

Is this 1994 or 2014
<< Comment #53 @ 08:39 CDT, 1 November 2014 >>
By Earth earth  - Reply to #52
it just adds more faff. I don't use steam, I don't want steam. So why would I want to run quake through steam? I just want to double click on quake and play :)

Also it hijacks your account :o

2014 confirmed
<< Comment #62 @ 14:19 CST, 30 December 2014 >>
By Poland gienon  - Reply to #53
I barely know how to add someone to my friendlist on steam but I fire up quake with 2 clicks.

That's a weak reason to deprive the game of a reliable (hopefully?) anticheat.
<< Comment #63 @ 05:01 CST, 31 December 2014 >>
By Earth earth  - Reply to #62
I'm not sure I can explain it fully, but I feel that moving quake inside steam somehow diminishes it...it says that quake can't stand on its own as a game and needs the backing of valve. It's not Quake, it's Quake via steam. Maybe you think that sounds mad :p

You're right of course. I'm just reluctant to ever use steam. But discussing this topic is futile anyway, because the decision is not in our hands, as always...
<< Comment #72 @ 03:04 CST, 30 December 2015 >>
<< Comment #61 @ 13:39 CST, 30 December 2014 >>
Give Pro subscribers a Dedicated server and /rcon.
i'd pay 10 times the annual fee for that ;)
<< Comment #64 @ 19:23 CST, 30 January 2015 >>
By Unset 41800  - Reply to #61
this
<< Comment #77 @ 06:36 CDT, 20 July 2016 >>
By Croatia Meph1stoo 
bump

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