ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
13:46 CST - 8515 users online
All Posts
Looking for video of joystick quake guy (1 comment)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
88 Hits
Online Quake Live Config Editor app (11 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon scripts
Create other custom scripts in a window module
Set 281 different Quake Live cvar / config settings
Search by cvar name and tags
Export and download a .cfg directly from the UI
Programmed-in dependencies for certain cvars, hiding and revealing dependent cvars when master toggles are enabled/disabled

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing cvars for important settings, especially for competitive play
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Overall, is this a successful project that could be useful for players? If not, I'd like to know why and what I could do to make it so.
5) Any broken aspects of the site, bugs or problems.
6) Any scripts recommended to include in the config editor, I can add new bind inputs to those custom scripts

Note: Current scripts I've included are...
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

If anyone has feedback, post it here! I'd love to hear from you. And I wouldn't mind working with another programmer or developer to expand. PS. Contributors will get credit on the page footer for their efforts.

Update 03/01/2026


Thanks to ProT in the forum responses, I've updated the app to v2. I worked very hard on his suggestions (give him thanks) to include:

1) Membership creation / Login including Google Auth or Discord Auth. You can also register with email address and then sync your Google/Discord to that email.
2) Importing configs now works. There are indicators for what settings were imported by the config.
3) Smart checking on duplicate binds. A Manual Edit mode for the CFG Preview,
4) 1080p design. Now the site is wider.
5) Importing configs populates imported binds as well as settings.
6) Cloud saving configs. Every user has 5 slots to save their configs and name them.

There may be more additions I made I just don't know off the top of my head.

One thing I'd like to hear from you guys is if I'm missing any recommended settings to add (or binds). I tried including all the major ones, but what happens here is when you import a setting that's not found in one of my categories, it gets pushed to the bottom under // Uncategorized settings and scripts.

Thanks ESR.
Edited by bassettr86 at 05:38 CST, 1 March 2026 - 919 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
658 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
700 Hits
Quake Live - It's Over (No comments)
Posted by Maga-pql @ 04:30 CST, 13 February 2026 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
This will be my final tape, ggs!

512 Hits
alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 430 Hits

<< Comment #1 @ 12:07 CST, 10 November 2014 >>
Depending on how many ppl say yes, we are going to organzie a league or cup (depends on how many teams would afterwards sign up)
<< Comment #2 @ 12:21 CST, 10 November 2014 >>
By QuakeLive ipx! 
YESSSSSSSS

Ill get my zombies together :)
Edited by ipx! at 12:23 CST, 10 November 2014
<< Comment #3 @ 13:35 CST, 10 November 2014 >>
Im never home long enough to play in competitions.

How about a draft? It's been a while and steamrolling with team maestro was fun.

Voted yes anyway, and I'm open to any team that can use the bolus.
Edited by bolus major at 13:37 CST, 10 November 2014
<< Comment #4 @ 15:06 CST, 10 November 2014 >>
By zerg esdf 
love it how people who don't even play quake take their time to vote no :)

edit: as i said on irc channel, i'd prefer if it were a draft league. that way you don't have to care about having enough teams per division and what not, and basically would guarantee more activity.
Edited by esdf at 15:12 CST, 10 November 2014
<< Comment #5 @ 06:25 CST, 11 November 2014 >>
By Spain lokaria 
draft
<< Comment #6 @ 08:59 CST, 11 November 2014 >>
By yesh its SEAN CONNERY! megaman3 
Do you think a long lasting league would work without coutnless WOs, in quake's current state? idk, maybe just a one day cup would work better.
<< Comment #7 @ 14:27 CST, 11 November 2014 >>
draft
<< Comment #8 @ 15:41 CST, 11 November 2014 >>
By Croatia xVergiLx 
league draft would be nice
<< Comment #9 @ 17:00 CST, 11 November 2014 >>
By Germany spenzer 
Well ppl say draft now, but if they end up in a team with someone they don't like or think their team isn't strong enough, ppl will quit.
<< Comment #10 @ 07:34 CST, 12 November 2014 >>
By djogedj h8m3 
aint there usually nationscup in january?
<< Comment #11 @ 09:38 CST, 12 November 2014 >>
By Germany spenzer 
If there wont be enough ppl for a regular league, why bother trying to start a nationscup?
And what if this vote ends with a positive score, doesn't mean we will get enough teams anyway. As far as I can see, right now you would gather about 2 Div 1 teams and maybe 3 or 4 Div 2 teams
<< Comment #13 @ 10:50 CST, 12 November 2014 >>
By zerg esdf  - Reply to #11
that's why I suggested a draft. You don't have to worry about divisions or anything. All teams can play same div.
<< Comment #14 @ 11:28 CST, 12 November 2014 >>
By Germany spenzer  - Reply to #13
like i said earlier, this will end up in a lot of whine
<< Comment #16 @ 12:06 CST, 12 November 2014 >>
By Spain lokaria  - Reply to #14
Better some whines than a league between 2-3 teams or a nationscup between 3 nations.
I played 4 drafts and it was always fun, even when we got rekt by winz's team.
<< Comment #12 @ 09:58 CST, 12 November 2014 >>
By Germany twister 
I would play a draft
<< Comment #15 @ 12:06 CST, 12 November 2014 >>
By United States of America T1E 
I would like to see more regular one-day-cups, be it drafts or be it team-tournaments.

Reasoning: Admins in hoq/cb/ba are working their asses off trying to reach each team or even member to get games played while those are procrastinating. Clans drop out cause they lose 1 single game or map pool isn't liked or 100 different crappy reasons. Some teams have 8+ players on their roster but take a wildcard as soon as they can't use their top lineup. Lot of activity is promised but not really held.

One-day cups could boost popularity/hype by ESR-news posts and communication in other channels like irc or ql forums. There's no need to use 8 players for a roster anymore and more teams could be featured - especially with a less conservative ruleset like alternative mappools, different tourney layout (Swiss system bo1 for example).
<< Comment #17 @ 15:20 CST, 12 November 2014 >>
By Quake 3 PAINEE 
might be coming back for a draft or 1 day cup, definitely not for a league
<< Comment #18 @ 16:10 CST, 12 November 2014 >>
By Turkey Raist 
drafts were always a success so far. leagues not so. no brainer imo
<< Comment #19 @ 09:59 CST, 17 November 2014 >>
By Italy Insaccato 
yeah ! i was waiting for this , my team will play for sure :)
<< Comment #20 @ 03:09 CST, 20 November 2014 >>
By Russia mult 
Its would be nice)
<< Comment #21 @ 12:15 CST, 24 November 2014 >>
By zerg esdf  - Reply to #20
im agree.
<< Comment #22 @ 12:51 CST, 25 November 2014 >>
By Aussie grimstar Tree_ 
Draft
<< Comment #23 @ 19:05 CST, 2 December 2014 >>
I'm not sure I'm good enough, but I'd like to have a go at it.
<< Comment #24 @ 05:49 CST, 10 December 2014 >>
By Netherlands bolus major  - Reply to #23
play #ctfpickup
<< Comment #25 @ 05:43 CST, 11 December 2014 >>
By zerg esdf  - Reply to #24
like that's going to make him good enough :D
<< Comment #26 @ 05:57 CST, 11 December 2014 >>
By Netherlands bolus major  - Reply to #25
He can at least get a sense of his level.
<< Comment #27 @ 11:32 CST, 26 December 2014 >>
By zerg esdf  - Reply to #26
there's hardly anyone left playing pickups, don't think he should bother with that and just sign up if something happens.
<< Comment #28 @ 15:40 CST, 26 December 2014 >>
By Netherlands bolus major  - Reply to #27
It's a select bunch but theres enough activity in the evening.
<< Comment #29 @ 16:46 CST, 25 January 2015 >>
By Russia -nixon- 
So, why league did not started?
<< Comment #30 @ 14:41 CST, 26 January 2015 >>
By ._o SigningOff  - Reply to #29
Yes, me wonders too.
<< Comment #35 @ 15:39 CST, 11 February 2015 >>
By zerg esdf  - Reply to #30
had 2 drafts already
<< Comment #31 @ 06:16 CST, 4 February 2015 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 20:48 CDT, 27 June 2024
<< Comment #32 @ 08:20 CST, 11 February 2015 >>
By ._o SigningOff  - Reply to #31
You mean Turbo CTF?
<< Comment #33 @ 08:26 CST, 11 February 2015 >>
By Dird's Xmas tree ;o Bob  - Reply to #32
.
Edited by Bob at 20:48 CDT, 27 June 2024
<< Comment #34 @ 10:06 CST, 11 February 2015 >>
By ._o SigningOff  - Reply to #33
:)
<< Comment #36 @ 09:48 CDT, 16 May 2016 >>
By Swedish Shaft Ennea 
anyone whos into CTF and is willing to give reflex CTF a try, there's gonna be a draft cup very soon: https://www.youtube.com/watch?v=QtJabrnoX2A
<< Comment #37 @ 09:52 CDT, 16 May 2016 >>
By Swedish Shaft Ennea  - Reply to #36
here u can convert QL sens and accel to reflex settings: http://mouseaccel.blogspot.se/2015/12/copying...tween.html

Or if you already have an account:
 
Read the Posting Guidelines

Non-HTML tags: [b]bold[/b], [i]italics[/i], [u]underlined[/u]
[small]small[/small], [q]quoted[/q], [s]strikethrough[/s]
[url=www.url.com]link[/url] or type www.url.com
[flag=country] (list), [avatar=name] (list)
[map=mapname gamename] (list)
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners