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Looking for video of joystick quake guy (No comments)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
44 Hits
Online Quake Live Config Editor app (11 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon scripts
Create other custom scripts in a window module
Set 281 different Quake Live cvar / config settings
Search by cvar name and tags
Export and download a .cfg directly from the UI
Programmed-in dependencies for certain cvars, hiding and revealing dependent cvars when master toggles are enabled/disabled

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing cvars for important settings, especially for competitive play
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Overall, is this a successful project that could be useful for players? If not, I'd like to know why and what I could do to make it so.
5) Any broken aspects of the site, bugs or problems.
6) Any scripts recommended to include in the config editor, I can add new bind inputs to those custom scripts

Note: Current scripts I've included are...
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

If anyone has feedback, post it here! I'd love to hear from you. And I wouldn't mind working with another programmer or developer to expand. PS. Contributors will get credit on the page footer for their efforts.

Update 03/01/2026


Thanks to ProT in the forum responses, I've updated the app to v2. I worked very hard on his suggestions (give him thanks) to include:

1) Membership creation / Login including Google Auth or Discord Auth. You can also register with email address and then sync your Google/Discord to that email.
2) Importing configs now works. There are indicators for what settings were imported by the config.
3) Smart checking on duplicate binds. A Manual Edit mode for the CFG Preview,
4) 1080p design. Now the site is wider.
5) Importing configs populates imported binds as well as settings.
6) Cloud saving configs. Every user has 5 slots to save their configs and name them.

There may be more additions I made I just don't know off the top of my head.

One thing I'd like to hear from you guys is if I'm missing any recommended settings to add (or binds). I tried including all the major ones, but what happens here is when you import a setting that's not found in one of my categories, it gets pushed to the bottom under // Uncategorized settings and scripts.

Thanks ESR.
Edited by bassettr86 at 05:38 CST, 1 March 2026 - 906 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
649 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
693 Hits
Quake Live - It's Over (No comments)
Posted by Maga-pql @ 04:30 CST, 13 February 2026 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
This will be my final tape, ggs!

505 Hits
alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 429 Hits

<< Comment #1 @ 21:45 CDT, 16 April 2017 >>
By Seven Memorial Flag qmau 
esr is a community news and discussion site. the non-disclosure agreement is between the beta user and the contract drafter. esreality has no legal responsibility to enforce quake champions nda.

content providers are not liable for information shared by those who share information covered by an nda. when that information is shared, it becomes part of the public domain.

by attempting to enforce the nda, esreality administrators are placing themselves in the position of white-knight janitors fending off nda violators with their shining mop handles.
<< Comment #16 @ 19:11 CDT, 17 April 2017 >>
By QuakeLive SaturdayEveningPost  - Reply to #1
That sounds ridiculous if you say it outloud!


Why would you want ot make it harder on a company. There's a reason its closed beta. Sucks people want to think of a way out of everything.

Why would anyone care about legal responsibility if your trying to do whats right. Should Not be about trying to circumvent people's wishes that make the game for us. Simple as that!
<< Comment #18 @ 19:16 CDT, 17 April 2017 >>
By Seven Memorial Flag qmau  - Reply to #16
that's a good point, if you assume altruistic motives of quake champions developers. i was speaking more from the perspective of what the admins should do, not whether it is right or wrong for a person to disregard some agreement they've made

if i were part of the beta, i wouldn't share my experience.
<< Comment #21 @ 20:53 CDT, 18 April 2017 >>
By Australia phy1um  - Reply to #1
Don't think of it so much as a responsibility as the people in charge of ESR deciding to respect id's decision to not have things discussed. The ESR staff do have the right to make that decision. It isn't a question of if they have to, it's a question of them keeping in line with id's decisions, which is important if this place wants to stay a Quake hub in the future.
<< Comment #22 @ 21:06 CDT, 18 April 2017 >>
By Seven Memorial Flag qmau  - Reply to #21
esr doesn't have a staff. esr has users who volunteer to perform some functions voluntarily, without being compelled or directed, when they show that they desire to and can be trusted to some degree to do those things.

how is it important for esreality to keep in line with id's decisions if it wants to stay a quake hub in the future? esreality users have been very critical of id software over > 15 years of site life, and there are many instances of id software's desires for the community being disregarded by esreality users. even syncerror was demoted as a user admin in the past for some problems with trying to cultivate esreality to be "in line" with id software desires.
<< Comment #33 @ 11:55 CDT, 20 April 2017 >>
By QuakeLive SaturdayEveningPost  - Reply to #21
Wow. That struck my perfectly. 100% agree.
<< Comment #2 @ 21:47 CDT, 16 April 2017 >>
By inuyasha8 sonic 
Listen to me very carefully. There are three ways of doing things around here: the right way, the wrong way, and the way that *I* do it. You understand?

<< Comment #3 @ 05:47 CDT, 17 April 2017 >>
By Germany fragmaster_  - Reply to #2
how big is your... collection of gifs? are girls impressed by it?
<< Comment #4 @ 06:07 CDT, 17 April 2017 >>
By inuyasha8 sonic  - Reply to #3
it's all about impressing the ladies with the size of my... gif collection

Edited by sonic at 06:08 CDT, 17 April 2017
<< Comment #5 @ 06:11 CDT, 17 April 2017 >>
By Australia CaptainTaichou  - Reply to #4
You impress me every time, bro. Unfortunately, I'm not a lady. :D
<< Comment #6 @ 06:12 CDT, 17 April 2017 >>
By Seven Memorial Flag qmau  - Reply to #5
you're just a pronoun modification away from becoming one. don't be scared.
<< Comment #7 @ 06:15 CDT, 17 April 2017 >>
By Australia CaptainTaichou  - Reply to #6
I think I'll go with xe, xer, xerself. :D
<< Comment #8 @ 06:23 CDT, 17 April 2017 >>
By USSR EKSelenc 
Technically - yes, the violations of NDA should not be allowed.
However, few of the posts as of lately do violate it. Saying out loud you don't trust id to resurrect Quake, or you think the next guy liking the game is a casual player doesn't obligatory mean you have actually played the game.

Discussing the FPS issues on one's PC, on the other hand, clearly does.
<< Comment #9 @ 08:16 CDT, 17 April 2017 >>
While censorship is a serious issue in general, I find it hard to see this NDA business as very serious.

The benefit to satisfying some people's curiosity about the progress of QC development is kinda small, and the harm due to leaking that information is kinda small too.

On the one hand, censoring NDA violations might put us in better favour with id, but do they take us seriously anyway?

On the other hand, putting info on the site might attract more users and benefit ESR that way, and if it doesn't, then it is only a very small pool of people actually seeing the leaked information so the harm to id would not be that great.
<< Comment #10 @ 08:46 CDT, 17 April 2017 >>
By Cheese M1zzu 
I would not censor anything except screenshots or vdeo/sound footage, and maybe detailed description of game mechanics (like new weapons). Not because of some let's-be-nice-to-id-software nonsense, but because of the spoiling. Some people want to discover this stuff themselves, plus there will be plenty of time to discuss it once the game's out. Performance reports, information about customizability (think console access and availability of certain cvars), or netcode reports are okay and should be encouraged imho.
<< Comment #17 @ 19:12 CDT, 17 April 2017 >>
By QuakeLive SaturdayEveningPost  - Reply to #10
yeah screenshots and video i'm good with.

That and shit talking about the netcode, cause its closed beta that's what they are Hoping to fix.
<< Comment #11 @ 09:30 CDT, 17 April 2017 >>
By potat p4r4 
I think it's fair if admins delete NDA'ed parts by request from id software, but generally any post modification due to such reasons should not be silent and deleted parts should be marked to indicate why they have been removed.
<< Comment #13 @ 14:22 CDT, 17 April 2017 >>
By Vatican viaIImaximus  - Reply to #11
exactly.
<< Comment #12 @ 09:42 CDT, 17 April 2017 >>
By yesh its SEAN CONNERY! megaman3 
The actual problem is there's no forum to discuss QC beta stuff.

There is a closed beta forum but it's filled with noobs, so can't really have a conversation. Also the QC Community Discord is not too active anymore (or is there a newer channel?).
<< Comment #14 @ 15:29 CDT, 17 April 2017 >>
I downloaded already the 30 min video someone was linking on this site and I watched it carefully to understand more about game's details -you practically understand better when you see gameplay footage than by just reading champion statistics. I don't understand how this could hurt the game more as I am already having a critical view based on the gameplay disclosures coming from id Soft guys themselves.

On the other hand if id Soft is wanting to base the build of the game on ppl opinion (especially quake players) the fact that more ppl would have access to game mechanics once the development of the game would be in an advanced state of development would only make things worst.
<< Comment #15 @ 17:15 CDT, 17 April 2017 >>
By 014 Klijngsor 
I visit this site only to see ppl shitting on games that came after Q3A. And ensure myself, that everything was better in the past and that the youngsters from today are morally corrupted and weak, so no, nothing should be censored.
<< Comment #19 @ 07:50 CDT, 18 April 2017 >>
By boatclub palatka 
i posted that i agree with someone trashing qc and im not sure if im in violation of the NDA Xd oh well suppose the thread will be nuked before i am !!
<< Comment #20 @ 10:05 CDT, 18 April 2017 >>
I voted "no" but on the other hand I don't always agree with the democratic law of the many or of the stupid. This being said I am afraid that many bad decisions made by game companies like id would be aggravated or primary caused by public opinion -ie QL was better in the closed beta stage before the horde entered the QL forums with their invaluable advices.
<< Comment #23 @ 12:53 CDT, 19 April 2017 >>
By WiC puritan 
The NDA agreement is between the player and the company.
If someone wishes to break it, he or she should be free to do so on a 3rd party site like ESR.
No admins morals or personal sense of right and wrong should ever stay in the way of free speech.

As for screenshots or videos, again, this is a 3rd party site for gaming-related news and discussion, therefore reveals are relevant.
There were a bunch of streams, screenshots and videos on other sites within hours after the first beta started, why should people be prohibited from sharing this kind of information here, on the go-to site when it comes to Quake?
Edited by puritan at 12:54 CDT, 19 April 2017
<< Comment #30 @ 07:01 CDT, 20 April 2017 >>
By QuakeLive.cz baron Railgun  - Reply to #23
Maybe a bit off but this site afford to play any role or policy that the admins want, ie they take the liberty to play the Nuremberg trial from time to time against political views they don't like -well for the last few 2-3 years it seems they were forced to tone down their progressive (anti-European) agenda, with every new Muslim atrocity in Europe.
<< Comment #24 @ 17:12 CDT, 19 April 2017 >>
By USSR Demiurge 
Does anything think it would be a good idea to have a private forum just for beta testers?
<< Comment #25 @ 17:30 CDT, 19 April 2017 >>
By WiC puritan  - Reply to #24
What would be the purpose? They already have places where they can discuss QC without breaking the NDA. People who come here and talk about the game do so to share information with people who dont play the beta.
<< Comment #26 @ 17:53 CDT, 19 April 2017 >>
By USSR Demiurge  - Reply to #25
Avoiding noobs and mods, maybe.
<< Comment #27 @ 19:08 CDT, 19 April 2017 >>
By badys tshirt Badb0y  - Reply to #24
good idea.

it would be a consens and solution for all here. it makes sense.
Edited by Badb0y at 19:12 CDT, 19 April 2017
<< Comment #28 @ 04:45 CDT, 20 April 2017 >>
By Beer! kenZu  - Reply to #24
Seems a good idea to me!
But how would you be sure X or Y is really in the beta to allow the forum access?
Edited by kenZu at 04:45 CDT, 20 April 2017
<< Comment #29 @ 06:20 CDT, 20 April 2017 >>
By United Kingdom Devianthe  - Reply to #28
A sincere promise will do.
<< Comment #31 @ 07:20 CDT, 20 April 2017 >>
By Beer! kenZu  - Reply to #29
Doesn't it break the NDA ? :D
<< Comment #32 @ 11:29 CDT, 20 April 2017 >>
By USSR Demiurge  - Reply to #31
lol
<< Comment #34 @ 12:18 CDT, 20 April 2017 >>
By Seven Memorial Flag qmau 




is this the end of qmau? response below:



crunkus elaborates on the penalties for violating an NDA:



qmau requests a response from his legal representative:

Edited by qmau at 12:26 CDT, 20 April 2017
<< Comment #35 @ 10:47 CDT, 23 April 2017 >>
By Cheese M1zzu  - Reply to #34
From a legal standpoint (assuming the jurisdiction that esreality falls into), can you go to court on behalf of a private contract being broken when you aren't one of the contract parties? Can random people (or the state) start enforcing id software's NDA? (probably a stupid question)
Edited by M1zzu at 10:53 CDT, 23 April 2017
<< Comment #36 @ 10:39 CDT, 25 April 2017 >>
By USSR Demiurge  - Reply to #35
I'd tell you, but I might have to threaten you.
<< Comment #37 @ 19:13 CDT, 25 April 2017 >>
By Earth Lethe  - Reply to #34
Filing out and online forum.

I got in contacted.




Yeah, sounds like he works for id.
<< Comment #38 @ 19:08 CDT, 26 April 2017 >>
By US-Nevada Vig1lante  - Reply to #34
<< Comment #39 @ 16:55 CDT, 2 May 2017 >>
By Quake Saeth  - Reply to #34
Who the fuck is this crunkus faggot anyway ? Fuck this ass licking piece of shit

edit: go ahead, sue me for writing this, you can mouth-to-ass me after me eating a good spicy mexican chili for all the fucks I don't give about it
Edited by Saeth at 16:58 CDT, 2 May 2017
<< Comment #40 @ 17:26 CDT, 2 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #39
tell me how you really feel
<< Comment #41 @ 16:03 CST, 7 February 2018 >>
By Germany garz  - Reply to #34
have you won?

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