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Looking for video of joystick quake guy (No comments)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
44 Hits
Online Quake Live Config Editor app (11 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon scripts
Create other custom scripts in a window module
Set 281 different Quake Live cvar / config settings
Search by cvar name and tags
Export and download a .cfg directly from the UI
Programmed-in dependencies for certain cvars, hiding and revealing dependent cvars when master toggles are enabled/disabled

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing cvars for important settings, especially for competitive play
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Overall, is this a successful project that could be useful for players? If not, I'd like to know why and what I could do to make it so.
5) Any broken aspects of the site, bugs or problems.
6) Any scripts recommended to include in the config editor, I can add new bind inputs to those custom scripts

Note: Current scripts I've included are...
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

If anyone has feedback, post it here! I'd love to hear from you. And I wouldn't mind working with another programmer or developer to expand. PS. Contributors will get credit on the page footer for their efforts.

Update 03/01/2026


Thanks to ProT in the forum responses, I've updated the app to v2. I worked very hard on his suggestions (give him thanks) to include:

1) Membership creation / Login including Google Auth or Discord Auth. You can also register with email address and then sync your Google/Discord to that email.
2) Importing configs now works. There are indicators for what settings were imported by the config.
3) Smart checking on duplicate binds. A Manual Edit mode for the CFG Preview,
4) 1080p design. Now the site is wider.
5) Importing configs populates imported binds as well as settings.
6) Cloud saving configs. Every user has 5 slots to save their configs and name them.

There may be more additions I made I just don't know off the top of my head.

One thing I'd like to hear from you guys is if I'm missing any recommended settings to add (or binds). I tried including all the major ones, but what happens here is when you import a setting that's not found in one of my categories, it gets pushed to the bottom under // Uncategorized settings and scripts.

Thanks ESR.
Edited by bassettr86 at 05:38 CST, 1 March 2026 - 906 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
649 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
693 Hits
Quake Live - It's Over (No comments)
Posted by Maga-pql @ 04:30 CST, 13 February 2026 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
This will be my final tape, ggs!

505 Hits
alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 429 Hits

<< Comment #1 @ 18:04 CDT, 8 May 2017 >>
This will end well and be fun while it lasts.
<< Comment #2 @ 07:57 CDT, 9 May 2017 >>
By Austria r34Lh4t3 
Currently Extremely Neutral :[]
<< Comment #3 @ 10:08 CDT, 9 May 2017 >>
By frozen Freiya  - Reply to #2
You are kind.
<< Comment #4 @ 10:15 CDT, 9 May 2017 >>
By Austria r34Lh4t3  - Reply to #3
*blush*
<< Comment #5 @ 10:19 CDT, 9 May 2017 >>
By United Kingdom dru1d 
I was generally favorable until the last announcement because I was expecting closed beta and the NDA to last at least another 3 months. Now no NDA + open beta = alarm bells. Until I see what they deliver on Thursday I'm Generally Neutral.
<< Comment #6 @ 13:36 CDT, 9 May 2017 >>
By Sweden Qvist 
Generally negative because of lack of communication.
<< Comment #7 @ 13:44 CDT, 9 May 2017 >>
By United States of America T1E  - Reply to #6
I hear this again and again, same on cs go subreddit. What does this even mean?
<< Comment #8 @ 13:56 CDT, 9 May 2017 >>
By Sweden Qvist  - Reply to #7
I expect them to at least share their views on issues that are brought up a lot on the beta forums. It doesn't take much, a weekly post with some information about what they're working on, what they want people to focus on testing and their views on whats discussed a lot on the forums would be a good start.

Right now it's people posting feedback and complete silence from id/Bethesda.
Edited by Qvist at 13:57 CDT, 9 May 2017
<< Comment #9 @ 14:53 CDT, 9 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #8
maybe they're busy working
<< Comment #10 @ 15:03 CDT, 9 May 2017 >>
By Sweden Qvist  - Reply to #9
maybe they're not
<< Comment #11 @ 15:18 CDT, 9 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #10
there's no way to know. they're not running all their processes by you. :(
<< Comment #12 @ 16:02 CDT, 9 May 2017 >>
By Sweden Qvist  - Reply to #11
Some well thought out communication on their part could solve this dilemma we find ourselves in. If only they cared enough about us to communicate if they are too busy working or not.
<< Comment #13 @ 16:11 CDT, 9 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #12
what unanswered questions exist in your mind that justify a rating of generally negative? what hasn't been answered by the beta and plethora of video interviews?

what critical piece of information is enabling your gaming anxiety, my friend?
<< Comment #14 @ 17:13 CDT, 9 May 2017 >>
By Sweden Qvist  - Reply to #13
There is a consensus on the beta forums about two topics in particular right now, there are polls on these issues with an overwhelming majority sharing the same view. I agree with these as well.

1) Weapons should not deal more damage when zoomed in, which Railgun and Heavy Machinegun do currently.

2) The Rocket Launcher does not feel good to use in it's current state because it has a delay between when you press fire and when it launches the rocket. Fast twitch rocket jumps in particular suffer because of this.

There are other more important issues to solve in my opinion but these are the ones that have been brought up the most from what I've seen.


It's not the issues themselves that caused my generally negative impression of the beta so far, I expect those from a beta. It's the lack of communication and/or action from id/Bethesda about the issues being brought up and lack of communication in general regarding the beta. I don't expect them to do everything the majority of people on the beta forums agree with but I do think they should address the biggest talking points on the forum regarding the game, whether they agree with them or not.
<< Comment #17 @ 20:55 CDT, 9 May 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #14
They've fixed many issues. The patch notes are a way of communication.

And there's no consensus on the zoom part, at all.
Edited by megaman3 at 20:55 CDT, 9 May 2017
<< Comment #18 @ 02:04 CDT, 10 May 2017 >>
By Australia CaptainTaichou  - Reply to #17
Are you sure?

There is a poll on the beta forum showing 86% want it "completely removed" out of 1486 votes.
Edited by CaptainTaichou at 02:05 CDT, 10 May 2017
<< Comment #26 @ 08:44 CDT, 11 May 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #18
now I'm going to switch attention to something else since I was wrong
<< Comment #23 @ 04:34 CDT, 11 May 2017 >>
By Sloth pacmanpl  - Reply to #17
no consensus
Hitler did nothing wrong.
<< Comment #28 @ 10:22 CDT, 11 May 2017 >>
By Portugal ProT  - Reply to #23
Of course he didn't! He had people to do the dirty work for him.
<< Comment #31 @ 17:33 CDT, 12 May 2017 >>
By United States of America T1E  - Reply to #12
https://bethesda.net/community/user/jleavey

461 posts by the community manager, there will be a pop quiz tomorrow.
<< Comment #32 @ 14:58 CDT, 13 May 2017 >>
By Sweden Qvist  - Reply to #31
"We'll be posting the latest notes of fixes and changes from the previous test event prior to the servers opening. Going forward, we'll also try to provide more insight into any known issues or design decisions generating confusion." jleaveyBethesda on reddit


"Yup, we'll definitely try to not just wait for our patch notes to fill you in on development and any planned changes etc. We'll also try to make it more clear when we are investigating or looking acting on feedback."
JLeavey on beta forums 1 day ago

It sounds like they may start communicating more than standard forum moderator posts from now on, that would be great.
<< Comment #15 @ 17:51 CDT, 9 May 2017 >>
By bloody eyeball by hatelull melechesh 
I'm F-genderfluid male-negative androxaero hermafroquake bi-neutral

why don't I see this option in the poll?
<< Comment #16 @ 18:09 CDT, 9 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #15
general insensitivity
<< Comment #19 @ 13:34 CDT, 10 May 2017 >>
By Vatican viaIImaximus  - Reply to #16
did you just assume its gender?
<< Comment #20 @ 13:41 CDT, 10 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #19
genderal insensitivity
<< Comment #36 @ 09:30 CDT, 17 May 2017 >>
By US-Kentucky ggnore  - Reply to #15
Kill yourself
<< Comment #21 @ 14:50 CDT, 10 May 2017 >>
By cooller skint 
I've played it and now I couldn't care less
<< Comment #22 @ 03:05 CDT, 11 May 2017 >>
By Moldova slm 
how can u be neutral or positive when your own footsteps's sound delayed and u literally hear your steps 3meter behind urself or when railshot to AFK guy doesn't detected as hit at all.

EXTREMELY HORRIBLE
<< Comment #24 @ 04:37 CDT, 11 May 2017 >>
By Sloth pacmanpl  - Reply to #22
For me extremely neutral means it will be an okayish casual shooter suited for some smelly ass rape without the need of wearing headphones.
Terribad Quake. Neutral geme.
<< Comment #25 @ 08:33 CDT, 11 May 2017 >>
By Finland Vajra 
Haven't played, will wait until the finished product, also no desktop atm :(
<< Comment #27 @ 10:05 CDT, 11 May 2017 >>
By Germany liliq 
Dogshit.
<< Comment #29 @ 16:55 CDT, 12 May 2017 >>
The game has a good basement. Duel is bullshit, though.
<< Comment #33 @ 15:07 CDT, 13 May 2017 >>
By Barbados iavoal  - Reply to #29
More like a good attic.
<< Comment #30 @ 17:20 CDT, 12 May 2017 >>
By USSR A1RMAN 
Quakewatch.
<< Comment #34 @ 20:33 CDT, 13 May 2017 >>
By Lithuania son1dow 
currently:

35 lean negative
34 users lean favourable
19 lean neutral
13 users haven't played / unsure

can this be automated? I like the current options, BTW.
<< Comment #35 @ 17:21 CDT, 16 May 2017 >>
By Norway Erk 
They really messed up by releasing the game without proper working matchmaking. The average skill level is really really low and there are almost no good and even matches when solo queuing. Almost always a landslide to either team and new players probably won't stick around for long.

There are a lot of bugs that needed fixing before going public beta, so they are showing a somewhat broken product to a public that doesn't have any special drawing to arena shooters. My guess is they lose around half of what could have been a potential player base by going open beta way before the game was ready. The game probably needed another 2-3 months of closed beta and bugfixing or possibly longer before being shown to the public. They should have at least fixed the RL lag, server and netcode issues before opening the game up to everyone.
Edited by Erk at 17:22 CDT, 16 May 2017
<< Comment #37 @ 08:56 CDT, 29 May 2017 >>
By Germany - Bayern airWin 
One thing is important. The game has quality enough already in its beta stage, but you gotta find a businessmodel exactly as valve with csgo, that brings you the playerbase that is needed and a elo rank system to make room for beginners, advanced and pro like players and to offer them posssibilities of fun and attraction. then league, lan and high level competition and all good specator options that game needs to be casted is needed and you got it.

And as i saw you are already pushing it in right directions.
Edited by airWin at 08:56 CDT, 29 May 2017
<< Comment #38 @ 14:20 CDT, 4 June 2017 >>
By Seven Memorial Flag qmau 
i've tried quake champions now. i can't even duel because i haven't earned enough gold coins to buy other champions. the whole champions idea is 100% uninteresting to me, and seems like a drudge/grind to deal with. i'm definitely not paying for any champions or any content in the game.

i played 4 games of deathmatch, it took 5 minutes to figure out that i couldn't play with anarki, even though i could select the character. the play button was unclickable, and i got no feedback about not being able to play with the character i'd selected.

within a few minutes of this happening, somebody in the global chat, a micro-sized & unresizable window providing a scenic view of the retardation of the rest of the quake champions players, complained about not being able to start a game, so i recommended they select a champion that is colored. the 'tab' to select the champions has no meaningful positioning or standing in the user interface...it's just thrown on the bottom of the screen, as if the person designing the interface was tasked with adding the tab, and needed a place to fit it in.

the game itself is feels like standard quake with some random nonsense dinosaur puke and fat guy charging around the map thrown in. occasionally people will teleport or do some other dumb shit. i only had ranger to use, and i found his ability to be pretty much useless on the q3dm6 remake map.

the big problem i have with qc, and this is a problem i had with ql, is the discontinuity of games. i want to play long games of quake, where i can just focus on the game play and socialization. one ten minute game of deathmatch and i'm kicked back to the terrible menu after having my eyes burned by 5000 meaningless reward icons that mean nothing to me.

the one game mode that i actually wanted to try, i was restricted from playing at all. my big suggestion to the developers here is to give players access to a default 3 champions for duel, so that they aren't entirely locked out of the one area of the game they may actually give a shit about. i sure as fuck don't want to play tdm or sacrifice or deathmatch.
<< Comment #39 @ 15:15 CDT, 4 June 2017 >>
By WiC puritan  - Reply to #38
oh Im sure that QC is just an experiment for the next huuge Quake game and you're not seeing the bigger picture
etc
<< Comment #40 @ 15:34 CDT, 4 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #39
ok.
<< Comment #41 @ 08:19 CDT, 18 June 2017 >>
By potat p4r4  - Reply to #38
I agree that for current beta testers there should be access to at least 3 champions from the start, but when you say

i'm definitely not paying for any champions or any content in the game.

You basically want the game to be free, which ruins any desire to consider your other points seriously.
Edited by p4r4 at 08:26 CDT, 18 June 2017
<< Comment #42 @ 10:45 CDT, 18 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #41
no, i don't want the game to be free. from what i experienced in the beta, i'm not interested in playing quake champions.
<< Comment #43 @ 12:41 CDT, 18 June 2017 >>
By potat p4r4  - Reply to #42
From this:

i sure as fuck don't want to play tdm ... or deathmatch

It seems you aren't interested to play quake in general, so why did you even expect to be interested in QC?
Edited by p4r4 at 12:41 CDT, 18 June 2017
<< Comment #44 @ 14:32 CDT, 19 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #43
it doesn't seem that I'm not interested in playing quake in general from that quote. you're cherry picking an entire collection of paragraphs to support a very bad assumption. I haven't said anything about out expecting to be interested in quake champions, so not only is your assumption wrong, but you're just making things up and pretending they are my positions.

where do you foresee this conversation going?
<< Comment #45 @ 15:58 CDT, 19 June 2017 >>
By potat p4r4  - Reply to #44
I don't know where this conversation is going. I thought about what was my point that I wanted to express and eventually in my head it boiled down to this: when you come to QC, find it disappointing and quit, it's analogous to when new casual player comes to QL, finds it disappointing and quits. You don't want to spend time learning the game and it doesn't connect to what's familiar to you, so you quit without discovering how possibly good the game is.
<< Comment #46 @ 16:33 CDT, 19 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #45
where have I implied or stated that I quit because it was something "new" or "unfamiliar", or that I don't want to learn or master it? I even said that the game itself feels like standard quake.

I think you're conflating some things you disagree with with my post, and responding to the things you disagree with, so I'm not sure what role I should play in this discussion.
<< Comment #47 @ 05:30 CDT, 20 June 2017 >>
By potat p4r4  - Reply to #46
You say right in the beginning: "the whole champions idea is 100% uninteresting to me". For me that implies that you don't want to learn it.

I am just making some comments without intention to turn them into a "discussion".
Edited by p4r4 at 05:33 CDT, 20 June 2017
<< Comment #48 @ 10:58 CDT, 20 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #47
it doesn't imply that i don't want to learn it. you're assuming that i don't by cherry picking isolated statements, ignoring circumstances, and conflating my post with your personal experiences. don't project your assumptions onto my statements. the statement is very explicit about what i'm interested in regarding champions, not whether or not i'm willing to try something new. you can actually deduce from my statement about my interest in champions and the fact that i downloaded the beta even though i'm not interested in champions that i actually am willing to try something new, and yet you stupidly ignore that to make your (very bad) point.

you aren't "just making some comments without intention to turn them into a 'discussion'". you're misrepresenting what i've said, and then creating some judgmental conclusions based on those misrepresentations. now you're trying to pretend you're just throwing some comments out there like it's no big deal.

it's totally disrespectful. will you even bother to apologize for attacking me?
<< Comment #49 @ 12:19 CDT, 20 June 2017 >>
By potat p4r4  - Reply to #48
Okay, I might have produced some wrong interpretations. To be honest, when I combine your comments together with your claims that my interpretations are wrong, I no longer have any idea what you actually wanted to say. I would be glad if you clarify it for me and explain what is the correct interpretation and context of the points I cherry picked (but this is not a demand, in case you wrongly think so).

I never intended to attack you, so if you interpreted my comment as attacking, then I of course apologize.
Edited by p4r4 at 12:22 CDT, 20 June 2017
<< Comment #50 @ 12:47 CDT, 20 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #49
i'm not interested in champions or in-game markets. when i played cs go, i didn't pay for skins or any of the extras. i paid for the game, and played the game. with quake champions it's the same. i want to pay for the game and be able to play duel right away, without some grind in gametypes i don't enjoy, or microtransactions to bethesda software store. when the full game is available, i'll probably try it. the new round-based duel seems like it could be interesting.

it would be nice for the beta if there were 3 default champions available for duel. i would definitely give the game another shot. in its current state, the beta isn't something i want to play.
<< Comment #51 @ 14:34 CDT, 20 June 2017 >>
By potat p4r4  - Reply to #50
Fair enough. Sorry that I did not understood you well.
<< Comment #52 @ 07:28 CDT, 14 October 2017 >>
By Netherlands Weird 
Can we do this poll again today?
I dunno how it works tbh but I guess the outcome would be significantly different...
Maybe add in a "I don't even try to play it anymore because it sucks too much" option.
<< Comment #53 @ 10:46 CST, 6 February 2018 >>
By metal-v VelVet  - Reply to #52
+1 for "I don't even try to play it anymore because it sucks too much"
<< Comment #54 @ 16:05 CST, 7 February 2018 >>
By Germany garz 
wait for quake champions omega version. that will be gooood
<< Comment #55 @ 05:11 CDT, 30 April 2023 >>
By Exelent nex1 
The majority voted favourably, and this was in 2018 when it was in a worse state than now.... fucking shameful.

Most retards in here actually enjoyed and supported the bimbofication of quake.

Fucking. Shameful.
<< Comment #56 @ 09:17 CDT, 2 May 2023 >>
By LOLBARN xero-  - Reply to #55
A lot of people were initially favorable because they expected the jump between the beta and the launch to be something like Q3Test -> QL. In reality, the beta was much closer to a finished product than people assumed. There was a vocal minority banging on about the issues of the game in the private spaces, but they were mostly drowned out by pros (and their zealots).
<< Comment #57 @ 07:44 CDT, 3 May 2023 >>
By Exelent nex1  - Reply to #56
I don't accept that excuse. Nothing about this game was ever acceptable by quake standards. Starting with the very concept of having different characters.
<< Comment #58 @ 09:57 CDT, 3 May 2023 >>
By LOLBARN xero-  - Reply to #57
Although it requires more work, I found the game demonstrated that the champions concept works. Not only that, it can be more interesting to watch than the classic Quake paradigm.

If you look at at Galena, a hero which I think they got right, she introduces an interesting element where players need to play hide-and-seek with the totems to either gain or prevent an advantage. This sort of scaling, dynamic, gameplay allows players to be creative in new ways.
Edited by xero- at 19:39 CDT, 3 May 2023
<< Comment #60 @ 03:42 CDT, 4 May 2023 >>
By Unset biden2024  - Reply to #58
the real reason people hated qc was because in the early 2017 days, the ttk was lower. there was no 50 armor equivalent, most characters had low stack, mega was capped on a lot of characters, and some guns were stronger than before, while others were only slightly more powerful. so it lead to a situation where whoever got that initial burst of high damage, whether it be through abilities or weapons, got to put a lof of pressure. when most characters only get 125 from a red and it decays very quickly to 50, 100 damage rail or rockets hurt more. no one could control the pace of the game and there was a new winner every tournament, but instead of communicating this clearly to the devs, they just gave a kneejerk "abilities suck" response, which was interpreted by totalbiscuit and others as purist.

but even that version of the game was still too high ttk and fast movement for the fps audience which mostly liked boots on the ground, ads, and low or medium ttk. they also didn't get the overwatch crowd because nobody wanted resource management.
<< Comment #61 @ 16:55 CDT, 5 May 2023 >>
By LOLBARN xero-  - Reply to #60
Fair enough.
<< Comment #59 @ 21:23 CDT, 3 May 2023 >>
By Q3 LOLatRoflexTimers  - Reply to #58
I understand that they tried to appeal for the LoL masses or something like that, by adding "champions", and I get that it would make matches more dynamic, however in practice, the purity that 2 exactly same players deliver is better suited for 1v1 FPS gaming in my book, specially something like Quake which has enough dynamics as it is. Having to learn a bunch of champions, who and where to use, the whole picks and bans thing... it's just better to jump in on the map 1v1 all things equal and fight. And beside that, the engine is just not as great, the lack of customization is annoying and so on.
<< Comment #62 @ 17:03 CDT, 5 May 2023 >>
By LOLBARN xero-  - Reply to #59
Is there a need for concepts like purity when the point of any game is to create a fun and interesting environment? I'm not saying QC is great, or even good, but I think it has been successful in demonstrating that these types of ideas can work in the Quake-verse. The idea of CPM vs VQ3 movement battling it out in a Quake game was patently laughed off until QC because VQ3 is super gimped. But the combination of classes and abilities helps even that imbalance out, which opens up a whole new world of possibilities.

Just think about this: the only gameplay that's spawned from the Quake series that is still popular is TF2, a class-based fps game with (albeit limited) abilities.

Or if you already have an account: