features more than just 4 new/old maps, it also includes balance and physics changes, some chat tokens, fixes, FreezeTag and map adjustments.
Most notable, Chain Jumping was added, the Quad Damage multiplier was reduced from 4x to 3x and the step height adjusted from 18 to 22. Read the full changelog below.
- Added Chat Tokens for Subscribers. Works on online servers when used in 'Team Say' messages:
#h - Current health value
#a - Current armor value
#w - Current weapon & ammo count
## - To print the character '#'
- Added Chain Jumping (Small acceleration boosts gained by performing closely timed sequences of jumps).
- Added 'Thaws' to the in-game and end-game scoreboard in FreezeTag
- Added AutoThaw in FreezeTag, frozen players now auto-thaw after 120 seconds.
- Added thaw tick sound in FreezeTag.
- Added cg_drawCrosshairTeamHealthSize upon request, to allow you to set the font size (between 0.10f and 0.26f) of the teammate health/armor read-out on teammate crosshair hovers.
- Added 'find' command to substring (case-sensitive) search the console history
- Changed FreezeTag such that Quad & Battle Suit power-ups do not persist across FT rounds.
- Changed the nailgun to now fire 10 nails @ 12 damage each (instead of 15nails x 8dmg).
- Changed the nailgun spread from 500 to 400.
- Changed the nail speed from 900 to 1000.
- Changed Flight power-up into a holdable jetpack, hold the 'use' key to boost.
- Changed Quad factor from 4x to 3x.
- Changed Spectator CompHud Scoreboard highlight color, it (yellow) proved illegible on most streams and projections for Duel. I've kept the use of cg_team_colorized in team gametypes, but now use a higher contrast gray in non-team gametypes.
- Changed Stepheight from 18 to 22.
- Changed the default 'rate' value from 8000 to 16000, now restrict its range from 8000 to 25000.
- Fixed hitching that would occur when connection was lost to the XMPP network.
- Fix for telefrags not killing spawn protected players in instagib (which resulted in them becoming invulnerable, instead of telefragged).
- Fix for double countdown in FreezeTag.
- Fixed alias command string limit getting truncated to 64 instead of the full 256 characters.
- Fixed cg_forceEnemyModel defaults to now properly load "keel/bright".
- Fixed old qzdm3 demos to now properly redirect to 'hearth' instead of 'arenaofdeath'
- Fixed bot item knowledge, bots should better time items.
- Fixed password prompt for privately launched servers preventing users from easily joining passworded matches. (Play Button Fix)
- Added a new pre-roll video ad player for standard user's match joins.